I'd like to know how to make the Npc Dialouge Exactly the same with TQ Npc ?
Surely there is an easier way cuz i found in Pservers that all the npcs Dialouges r the same of TQ ones so it makes no scense that thw owner Wrote above 200 Npc in a paperQuote:
go to the npc u want to copy , get the dialog on paper , go to ur source , update the existing dialog or create new with it's actions , hard ?
Thx Alot Chris ..i got it completely ..i might get some of TQ dialougesQuote:
You can log them from tq servers if you were to convert a public proxy to use a hook based system (as new encryption still isn't public).
Or you could steal the dialogues from albetros. I logged all the npcs in the game at the time. As such our npc spawn points and the (first page) of npc script are all accurate.
It's difficult to log past the first page of script for a number of reasons... mostly because there are multiple dialogue paths based on level/profession/quest status. Because of that we only pulled the initial dialogue page so that it remained accurate.
Past that... copy from tq by hand, or simply write your own dialogues (usually better anyways)
Damnit, you beat me to it! =PQuote:
Holy fucking shit,
Read NPCDialog and Spawns from released Binary databases..
I quote myself again...
"This was defiantly rocket science at its finest."