Npc Dialouges

04/17/2012 08:56 shadowman123#1
I'd like to know how to make the Npc Dialouge Exactly the same with TQ Npc ?
04/17/2012 11:16 diedwarrior#2
You mean what they say ? I know their spawns can be logged not sure about what they say tho.
04/17/2012 11:32 ×Holo#3
TQ Binaries.
04/17/2012 11:57 Angellinho#4
Go to official conquer to the specific NPC you want to re-write, then write it on your server as from the school blackboard.
04/17/2012 13:07 DyjgK64J451Jhv0#5
go to the npc u want to copy , get the dialog on paper , go to ur source , update the existing dialog or create new with it's actions , hard ?
04/17/2012 16:40 shadowman123#6
Quote:
Originally Posted by DyjgK64J451Jhv0 View Post
go to the npc u want to copy , get the dialog on paper , go to ur source , update the existing dialog or create new with it's actions , hard ?
Surely there is an easier way cuz i found in Pservers that all the npcs Dialouges r the same of TQ ones so it makes no scense that thw owner Wrote above 200 Npc in a paper
04/17/2012 16:48 ×Holo#7
Like i said before, i guess. translated TQ binaries.
04/17/2012 17:23 pro4never#8
You can log them from tq servers if you were to convert a public proxy to use a hook based system (as new encryption still isn't public).

Or you could steal the dialogues from albetros. I logged all the npcs in the game at the time. As such our npc spawn points and the (first page) of npc script are all accurate.

It's difficult to log past the first page of script for a number of reasons... mostly because there are multiple dialogue paths based on level/profession/quest status. Because of that we only pulled the initial dialogue page so that it remained accurate.

Past that... copy from tq by hand, or simply write your own dialogues (usually better anyways)
04/17/2012 22:45 shadowman123#9
Quote:
Originally Posted by pro4never View Post
You can log them from tq servers if you were to convert a public proxy to use a hook based system (as new encryption still isn't public).

Or you could steal the dialogues from albetros. I logged all the npcs in the game at the time. As such our npc spawn points and the (first page) of npc script are all accurate.

It's difficult to log past the first page of script for a number of reasons... mostly because there are multiple dialogue paths based on level/profession/quest status. Because of that we only pulled the initial dialogue page so that it remained accurate.

Past that... copy from tq by hand, or simply write your own dialogues (usually better anyways)
Thx Alot Chris ..i got it completely ..i might get some of TQ dialouges

#Request Close
04/18/2012 20:24 _DreadNought_#10
Holy fucking shit,

Read NPCDialog and Spawns from released Binary databases..

I quote myself again...

"This was defiantly rocket science at its finest."
04/19/2012 06:45 LetterX#11
Quote:
Originally Posted by _DreadNought_ View Post
Holy fucking shit,

Read NPCDialog and Spawns from released Binary databases..

I quote myself again...

"This was defiantly rocket science at its finest."
Damnit, you beat me to it! =P

edit: If you want an example of TQ NPCs being implemented into a source, the RedemptionCO source has them properly working.

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