Hello people, I'm posting this map on behalf of Luscha from Inforge. He asked me to translate his topic and to post it in here. All credits go to him, I did not make the map, I just translated.
Quote:
Hello elitepvpers,
it often happens that, when a person does really work hard to create something unique and rare, those who profit from that thing are NOT the ones who created it, but instead those who, out of nothing, and having spent not even 30 minutes on it, find the way to steal that work or just the idea itself.
Sadly this has happened to myself, sadly for me more than anything, since at the end, more or less, everybody will benefit from what has happened.
Thanks to the universal extractor, some people managed to get a hold of the map called "4 Mondi" (which means "4 Worlds" in Italian), and although it was often bugged, it has been sold too many times, morally damaging myself, who, since the closure of UniversalMetin, has seen many potential clients go buy from someone else (who had stolen MY files), at a lower price.
So, today, both to stop this fraudulent earning (that map was created with free software or even programs created specifically for me, so it's 100% mine), and to give a middle finger to those who have bought from those sellers, I'm here to release to the world the first 16x16 map ever created for Metin.
The description will be a bit long this time, sorry.Questa volta mi dilungherò un pochino per presentarvi la Mappa.
Features:
The "4 Mondi" map is made of 256 squares (keep in mind that the Desert map is 36 squares) for a total of 10,9 million square [metinian-]"meters" that are walkable and usable.
The morphology of the map is really unique, in fact it groups 4 parts that resemble fire, desert, snow and valley maps.
In the map there are 4 small towns - one for each "submap" - and a central town, those can be used to place NPCs for quests or just shops.
There are even up to 10 points where you can link the map to other ones, 4 of them are in the central town and can be used as warpgates for the 3 villages.
The "4 Mondi" can contain up to 25.000 groups of mobs (for a grand total of about 100.000 mobs) without looking "clogged" and confused, and can contain up to 8 bosses with a respawn area of 500 [metinian-]meters.
Despite all the rumors the map does not lag at all, except in the area around the big volcano, so there shouldn't be any problem with less powerful computers.
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In normal conditions I'd tell you: "You'll find everything you need in the download folder, both clientside and serverside"; but not this time.
In the archive you'll only find the client side, which means map, ETC and the central statue (along with its property file), along with the xml file to pack the map and everything needed by it (just change the path in the xml file if you have any problem).
Just note that the map comes with the regular sky and environment, not the ones it had on UniversalMetin. Why that? Because I didn't make those, and I can't release them.
From the clientside part you can of course create all you need to make the map work in serverside, but if you can't or don't have time to I can provide the complete serverside part in Pvt for the right price (it includes the server_attr, a regen file of 11.000 lines, stone, npc and boss files fully complete).
It might not be the best example of community, but well, if you had spent 2 months and a half working on something really unique, and then you realized that the only one not getting any benefit from that is you, you too would probably have some doubts not only on the "community" itself, but also on people around you.
So, in the end, I hope you'll like it and that you'll find it more useful than it has been for me.
To implement it you can just use the xml file included, insert this in the Index file:
and do everything you need to do with the atlasinfo.txt, etc etcCode:* luscha_4_world
Enjoy ^_^
Credits:
Luscha
Xander AkA TrueHero for the statue
The every client extractor
ricky92 for the translation