[Release] AfterBurn 2.0 Bot Scripts

04/14/2012 03:24 AfterBurn 2.0#1
Well I know I have not been on here for a long time, I have since moved on to operate my own business and it takes all my time along with my 5 kids and wife. I spent along time hacking TS2 and built a great long living bot from a scripting program called autoit primarily because most said a lot of what I accomplished was not possible with autoit, none the less I stayed with autoit even though I know C++, but I like a challenge.

So I guess if anyone is interested I will release my scripts for everything I did for anyone who cares to try to learn from it. All I can say is if you here to bad mouth autoit then please do not post. The more feed back I receive the more likely I will post the scripts let me know what you all think.

I will post my Cave of Darkness Bot that made me millions. This bot after I applied the endless time hack to stay in COD till log off would telly around COD all night attacking only vengefuls and looting whats droped.:bandit::bandit:



Edited: Ok I have been asked a few questions about this script first thing is you need to make a .txt file named MasterConfig inside the text file you will need to insert this.

Code:
You will need to update the addresses

[Aeria]
36="01261854" ; < = Drop Item ID the ID of the item that is dropped play with it figure this out in CE
37="012618b0" ; < = Item X Coordinate this address will change the coordinate of the item
65=0x0118bfc3 ; < = Characters X Coordinate
66=0x0118bfcb ; < = Characters Y Coordinate

[B]This part only is only for the script COD Bot[/B]
Now save this in the same folder as the script and rename the MasterConfig.txt to MasterConfig.dll by changing the extention of the text file.

All My Scripts I post on here will look for the MasterConfig.dll you just created for the correct in game address so it knows what to change.

COD Bot

Code:
#RequireAdmin
#Region
#AutoIt3Wrapper_Compression=4
#AutoIt3Wrapper_UseX64=n
#EndRegion
; ***************************************
; *                2010                 *
; *       Created By AfterBurn 2.0      *
; *  © AFTERBURN 2.0 GAMING UNCENSORED  *
; *         All Rights Reserved         *
; ***************************************

#include <Nomadmemory.au3>
#include <WinAPI.au3>
AutoItSetOption("PixelCoordMode", 2)
AutoItSetOption("MouseCoordMode", 2)
SetPrivilege("SeDebugPrivilege", 1)
WinActivate("TwelveSky2")

$Handle = WinGetHandle("TwelveSky2")
$WinWidth = _WinAPI_GetWindowWidth($Handle)
Global $Width1 = $WinWidth
$WinHeight = _WinAPI_GetWindowHeight($Handle)
Global $Height1 = $WinHeight
Global $Widthw = ($WinWidth / 2)
Global $Heightw = ($WinHeight / 2)

Global $ID = _MemoryOpen(ProcessExists("TwelveSky2.exe"))
Global $Chat = IniRead(@ScriptDir & "\MasterConfig.dll", "Aeria", "5", "")
Global $Item1 = IniRead(@ScriptDir & "\MasterConfig.dll", "Aeria", "36", "")
Global $Cords1 = IniRead(@ScriptDir & "\MasterConfig.dll", "Aeria", "37", "")
Global $Loopy = 1
Global $Loopy1 = 1

Func reset()
	Sleep(50)
	Global $Item1 = IniRead(@ScriptDir & "\MasterConfig.dll", "Aeria", "36", "")
	Global $Cords1 = IniRead(@ScriptDir & "\MasterConfig.dll", "Aeria", "37", "")
	Global $Loopy = 1
	Sleep(50)
EndFunc   ;==>reset

Func reset1()
	If _MemoryRead($Chat, $ID) > 1 Then
		Do
			$CH = _MemoryRead($Chat, $ID)
			Sleep(50)
		Until $CH < 1
	EndIf
	$Loopy1 = 1
	Send("`")
	Sleep(1000)
EndFunc   ;==>reset1

Global $Starting = IniRead(@ScriptDir & "\MasterConfig.dll", "Aeria", "16", "")
Global $X = IniRead(@ScriptDir & "\MasterConfig.dll", "Aeria", "65", "")
Global $Y = IniRead(@ScriptDir & "\MasterConfig.dll", "Aeria", "66", "")

WinActivate("TwelveSky2")

$mob = InputBox("Mob Address", "Enter Address For Vengeful Centaur  ")
$Cent = Dec($mob) + 240
$target15 = ("0x" & Hex($Cent))
_MemoryWrite($target15, $ID, 192)
$mob1 = InputBox("Mob Address", "Enter Address For Vicious Centaur  ")
$Cent13 = Dec($mob1) + 240
$target13 = ("0x" & Hex($Cent13))
_MemoryWrite($target13, $ID, 150)
$Cent1 = Dec($mob1) + 244
$target1 = ("0x" & Hex($Cent1))
_MemoryWrite($target1, $ID, 3)
$Cent12 = Dec($mob1) + 248
$target12 = ("0x" & Hex($Cent12))
_MemoryWrite($target12, $ID, 3)

$aoe = InputBox("Multi Skill", "Enter the number key used for your Multi Attack")
$pickup = InputBox("Loot", "Enter the key used for Looting")
$Loops = 0
$Find = 0

$Health = IniRead(@ScriptDir & "\MasterConfig.dll", "Aeria", "7", "")
$DEATH = IniRead(@ScriptDir & "\MasterConfig.dll", "Aeria", "6", "")

HotKeySet("{F1}", "Terminate")

WinActivate("TwelveSky2")

Func Bot()

	ToolTip("Press F1 to Terminate ", 500, 10, "COD Bot is ON")

	$Find = $Find + 1

	If $Find = 1 Then
		Sleep(250)
		Send("{SPACE}")
		Sleep(2000)
		Send("{a Down}")
		Sleep(250)
		Send("{a up}")
		Sleep(500)
		$att = PixelSearch($Width1 - 50, $Height1 - 100, 75, 200, 0x6C0704, 12, 1, "TwelveSky2") ; 6C0704
		If @error = 0 Then
			ControlClick($Handle, "", "", "Main", 2, $att[0], $att[1])
			Sleep(100)
			Send($aoe)
			Send($aoe)
			Call("LOOT")
			Sleep(250)
			Call("LOOT")
		EndIf


	EndIf

	If $Find = 8 Then
		$Find = 0
		Call("Coords")
	EndIf

	If $Find > 1 Then
		Send("{a down}")
		Sleep(250)
		Send("{a up}")
		Sleep(500)
		$att = PixelSearch($Width1 - 50, $Height1 - 100, 75, 200, 0x6C0704, 12, 1, "TwelveSky2") ; 6C0704
		If @error = 0 Then
			ControlClick($Handle, "", "", "Main", 2, $att[0], $att[1])
			Sleep(100)
			Send($aoe)
			Send($aoe)
			Call("LOOT")
			Sleep(250)
			Call("LOOT")
		EndIf
	EndIf


EndFunc   ;==>Bot


Func Coords()
	$Loops = $Loops + 1

	If $Loops = 1 Then
		_MemoryWrite($X, $ID, 3158, "Float")
		_MemoryWrite($Y, $ID, 6500, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, 3158, "Float")
		_MemoryWrite($Y, $ID, 6500, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 2 Then
		_MemoryWrite($X, $ID, 3245, "Float")
		_MemoryWrite($Y, $ID, 5360, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, 3245, "Float")
		_MemoryWrite($Y, $ID, 5360, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 3 Then
		_MemoryWrite($X, $ID, 4411, "Float")
		_MemoryWrite($Y, $ID, 5371, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, 4411, "Float")
		_MemoryWrite($Y, $ID, 5371, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 4 Then
		_MemoryWrite($X, $ID, 3458, "Float")
		_MemoryWrite($Y, $ID, 3547, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, 3458, "Float")
		_MemoryWrite($Y, $ID, 3547, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 5 Then
		_MemoryWrite($X, $ID, 3028, "Float")
		_MemoryWrite($Y, $ID, 3547, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, 3028, "Float")
		_MemoryWrite($Y, $ID, 3547, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 6 Then
		_MemoryWrite($X, $ID, 3222, "Float")
		_MemoryWrite($Y, $ID, 2604, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, 3222, "Float")
		_MemoryWrite($Y, $ID, 2604, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 7 Then
		_MemoryWrite($X, $ID, 1952, "Float")
		_MemoryWrite($Y, $ID, 1369, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, 1952, "Float")
		_MemoryWrite($Y, $ID, 1369, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 8 Then
		_MemoryWrite($X, $ID, 731, "Float")
		_MemoryWrite($Y, $ID, 1338, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, 731, "Float")
		_MemoryWrite($Y, $ID, 1338, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 9 Then
		_MemoryWrite($X, $ID, 48, "Float")
		_MemoryWrite($Y, $ID, 201, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, 48, "Float")
		_MemoryWrite($Y, $ID, 201, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 10 Then
		_MemoryWrite($X, $ID, -751, "Float")
		_MemoryWrite($Y, $ID, 1365, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, -751, "Float")
		_MemoryWrite($Y, $ID, 1365, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 11 Then
		_MemoryWrite($X, $ID, -1670, "Float")
		_MemoryWrite($Y, $ID, 1580, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, -1670, "Float")
		_MemoryWrite($Y, $ID, 1580, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 12 Then
		_MemoryWrite($X, $ID, -3965, "Float")
		_MemoryWrite($Y, $ID, 3897, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, -3965, "Float")
		_MemoryWrite($Y, $ID, 3897, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 13 Then
		_MemoryWrite($X, $ID, -3956, "Float")
		_MemoryWrite($Y, $ID, 4455, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, -3956, "Float")
		_MemoryWrite($Y, $ID, 4455, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 14 Then
		_MemoryWrite($X, $ID, -3198, "Float")
		_MemoryWrite($Y, $ID, 4519, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, -3198, "Float")
		_MemoryWrite($Y, $ID, 4519, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 15 Then
		_MemoryWrite($X, $ID, -3536, "Float")
		_MemoryWrite($Y, $ID, 5133, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, -3536, "Float")
		_MemoryWrite($Y, $ID, 5133, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 16 Then
		_MemoryWrite($X, $ID, -3656, "Float")
		_MemoryWrite($Y, $ID, 8149, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, -3656, "Float")
		_MemoryWrite($Y, $ID, 8149, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 17 Then
		_MemoryWrite($X, $ID, -3123, "Float")
		_MemoryWrite($Y, $ID, 8555, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, -3123, "Float")
		_MemoryWrite($Y, $ID, 8555, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 18 Then
		_MemoryWrite($X, $ID, -2308, "Float")
		_MemoryWrite($Y, $ID, 8949, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, -2308, "Float")
		_MemoryWrite($Y, $ID, 8949, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 19 Then
		_MemoryWrite($X, $ID, -2348, "Float")
		_MemoryWrite($Y, $ID, 5019, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, -2348, "Float")
		_MemoryWrite($Y, $ID, 5019, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 20 Then
		_MemoryWrite($X, $ID, -2363, "Float")
		_MemoryWrite($Y, $ID, 4397, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, -2363, "Float")
		_MemoryWrite($Y, $ID, 4397, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 21 Then
		_MemoryWrite($X, $ID, -2359, "Float")
		_MemoryWrite($Y, $ID, 3759, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, -2359, "Float")
		_MemoryWrite($Y, $ID, 3759, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 22 Then
		_MemoryWrite($X, $ID, -3100, "Float")
		_MemoryWrite($Y, $ID, 3819, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, -3100, "Float")
		_MemoryWrite($Y, $ID, 3819, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 23 Then
		_MemoryWrite($X, $ID, 2149, "Float")
		_MemoryWrite($Y, $ID, 2476, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, 2149, "Float")
		_MemoryWrite($Y, $ID, 2476, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 24 Then
		_MemoryWrite($X, $ID, 4439, "Float")
		_MemoryWrite($Y, $ID, 6544, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, 4439, "Float")
		_MemoryWrite($Y, $ID, 6544, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 25 Then
		_MemoryWrite($X, $ID, 4445, "Float")
		_MemoryWrite($Y, $ID, 7680, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, 4445, "Float")
		_MemoryWrite($Y, $ID, 7680, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 26 Then
		_MemoryWrite($X, $ID, 862, "Float")
		_MemoryWrite($Y, $ID, 7547, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, 862, "Float")
		_MemoryWrite($Y, $ID, 7547, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 27 Then
		_MemoryWrite($X, $ID, 408, "Float")
		_MemoryWrite($Y, $ID, 9008, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, 408, "Float")
		_MemoryWrite($Y, $ID, 9008, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 28 Then
		_MemoryWrite($X, $ID, 1185, "Float")
		_MemoryWrite($Y, $ID, 9336, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, 1185, "Float")
		_MemoryWrite($Y, $ID, 9336, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 28 Then
		_MemoryWrite($X, $ID, -178, "Float")
		_MemoryWrite($Y, $ID, 8931, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, -178, "Float")
		_MemoryWrite($Y, $ID, 8931, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
	EndIf

	If $Loops = 30 Then
		_MemoryWrite($X, $ID, 1045, "Float")
		_MemoryWrite($Y, $ID, 9316, "Float")
		Sleep(200)
		_MemoryWrite($X, $ID, 1045, "Float")
		_MemoryWrite($Y, $ID, 9316, "Float")
		_MemoryWrite($Health, $ID, $Health - 200)
		Sleep(250)
		_MemoryWrite($Health, $ID, $Health)
		$Loops = 0
	EndIf

EndFunc   ;==>Coords

Func LOOT()
	If _MemoryRead($Chat, $ID) > 1 Then
		Do
			$CH = _MemoryRead($Chat, $ID)
			Sleep(50)
		Until $CH < 1
	EndIf
	$tester = _MemoryRead("0x" & $Item1, $ID)
	Switch $tester
		Case 0
			; nothing
		Case 2 To 3

		Case 26 To 28

		Case 23 To 25
			; hp pill
			;$HPMousePos = MouseGetPos()
			;$HPFIRST = $HPFIRST + 1
			;$HPcount = $HPcount + 1
			;IniWrite(@ScriptDir & "\CTRL\pill.dll", "HPcount", "1", $HPcount)
			;IniWrite(@ScriptDir & "\CTRL\pill.dll", "HP", $HPFIRST, $HPMousePos[0])
			;$HPFIRST = $HPFIRST + 1
			;IniWrite(@ScriptDir & "\CTRL\pill.dll", "HP", $HPFIRST, $HPMousePos[1])
		Case 29 To 31
			;Chi Pills
			;$HPMousePos = MouseGetPos()
			;$HPFIRST3 = $HPFIRST3 + 1
			;$CHIcount = $CHIcount + 1
			;IniWrite(@ScriptDir & "\CTRL\pill.dll", "CHIcount", "1", $CHIcount)
			;IniWrite(@ScriptDir & "\CTRL\pill.dll", "CHI", $HPFIRST3, $HPMousePos[0])
			;$HPFIRST3 = $HPFIRST3 + 1
			;IniWrite(@ScriptDir & "\CTRL\pill.dll", "CHI", $HPFIRST3, $HPMousePos[1])
		Case 32 To 34
			; rejuv pill
		Case 1035 To 1037 ; tickets

		Case 1045 ; fortune pouch

		Case 1048 ; Key

		Case 1001
			; Pet pills
		Case 1019
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")
		Case 1020
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")
		Case 1021
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")
		Case 1022
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")
		Case 1023
			; GOE
		Case 1026
			; Tele scrolls
			;$click = MouseGetPos()
			;IniWrite(@ScriptDir & "\CTRL\pill.dll", "telley", "1", $click[0])
			;Sleep(250)
			;IniWrite(@ScriptDir & "\CTRL\pill.dll", "telley", "2", $click[1])

			; uniques/commons start here

		Case 5 To 22
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

		Case 1500 To 1928
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

		Case 2501 To 6305
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

		Case 8501 To 8576
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

		Case 10001 To 11325
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

		Case 14001 To 14306
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

		Case 16001 To 32985
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

		Case 33980 To 34901
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

		Case 35999 To 52987
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

		Case 53997 To 54979
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

		Case 55995 To 60993
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

		Case 69999 To 70991
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

		Case 79997 To 80950
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

		Case 81367 To 83665
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

		Case 83767 To 84191
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

		Case 85995 To 86189
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

		Case 90101 To 90315
			$Newpos = _MemoryRead("0x" & $Cords1, $ID, "Float")
			_MemoryWrite("0x" & $Cords1, $ID, $Newpos - 1000, "Float")

			; uniques ends here
		Case Else
			;RARES
	EndSwitch

	$ITEM = Dec($Item1) + 124
	$CORD = Dec($Cords1) + 124
	$Item1 = (Hex($ITEM))
	$Cords1 = (Hex($CORD))
	$Loopy = $Loopy + 1
	$Loopy1 = $Loopy1 + 1

	If $Loopy = 100 Then
		Call("reset")
	Else
	EndIf

	If $Loopy1 = 200 Then
		Call("reset1")
	Else
	EndIf
EndFunc   ;==>LOOT





While 1
	Bot()
WEnd

Func Terminate()
	WinActivate("TwelveSky2")
	Exit 0
EndFunc   ;==>Terminate
Reserved for future script releases>

Give me some feed back if you want me to post more scripts that I used to use including my bot that is in the sticky section but is no longer updated so at this time does not work.
04/14/2012 10:41 Mr_Troy22#2
Why are you over-using the Sleep function?
04/14/2012 17:01 AfterBurn 2.0#3
Quote:
Originally Posted by Mr_Troy22 View Post
Why are you over-using the Sleep function?
In that script I did it was only for afk botting in cod I put it together in about 1 hour just somthing simple to make money.

I will be posting more of my scripts for people to learn from or use.
04/14/2012 19:05 12sky#4
how to find Drop Item ID and Item X Coordinate?
04/14/2012 19:57 AfterBurn 2.0#5
Quote:
Originally Posted by 12sky View Post
how to find Drop Item ID and Item X Coordinate?
Use CE Drop a item search 1 pick it up search 0 repeat till you find the Item drop address. The Item ID and Coordinates addresses are within the same location as the item drop address play with the addresses till you find them. This is a learning process. :D
04/15/2012 13:34 killz247#6
hey afterburn ty so much for uploding these scripts im currently trying to make my own hack but its a pain in the ass truth is im haveing trouble with the C++ language and im kinda not to good at cheatengine like i know how to work it but the addresses i suk at trying to find them :(
04/15/2012 14:05 raingehnel#7
plz help me how to use that script.... just give me the right program i will used
04/16/2012 12:52 killz247#8
Quote:
Originally Posted by raingehnel View Post
plz help me how to use that script.... just give me the right program i will used
the program is called autoit google it or go to youtube and type how to download autoit hope i helped :D
04/16/2012 13:33 AfterBurn 2.0#9
Well has anyone been able to find the addresses and compile the script to work again. Thinking about posting my next script but was hoping someone has got this one to work first. I could get the addys for you but then that would defeat the idea of you learning.
04/17/2012 14:14 killz247#10
Quote:
Originally Posted by AfterBurn 2.0 View Post
Well has anyone been able to find the addresses and compile the script to work again. Thinking about posting my next script but was hoping someone has got this one to work first. I could get the addys for you but then that would defeat the idea of you learning.
no plz dont cuase i rlly want to learn this stuff :D im tying my best to understand it but one qustion were do i go to get good tutorials on how to learn C++ im kinda haveing a hard time with it :(
04/17/2012 19:15 AfterBurn 2.0#11
Quote:
Originally Posted by killz247 View Post
no plz dont cuase i rlly want to learn this stuff :D im tying my best to understand it but one qustion were do i go to get good tutorials on how to learn C++ im kinda haveing a hard time with it :(
Its Autoit not C++
04/17/2012 23:37 boubasse#12
Where must i put the Vengeful and vicious centaur adresses ?
And does the script hack the maptime for COD ?
04/18/2012 03:01 AfterBurn 2.0#13
Quote:
Originally Posted by boubasse View Post
Where must i put the Vengeful and vicious centaur adresses ?
And does the script hack the maptime for COD ?
When you compile the script and run it, it will ask you for the addresses when it starts up. Also it does not hack the COD time that will be in a later script.
04/18/2012 03:03 revosta54#14
* Cod Grinder - autoattack to vengeful centaurs in Cave of Darkness ,
* Cod FullAuto - full auto searcher in cave of darkness, kill mob get
too need :D
04/18/2012 11:35 raingehnel#15
hmmm... anyone can post here a link of cod and autolooter of build of autoit.exe made

already made i mean