million dollar [Question]

04/12/2012 01:30 VIAT#1
any idea's what this is?

user = 0 (0/200)

2012-04-11 12:36:26 T=001:00:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=10,CReq=10,CCnt=10,DCCnt=10, CTimeT=000:04:00:000,CTimeAvg=000:00:00:000, RBT=1798,RBS=0,RBSC=7,SBT=2519,SBS=0,SBSC=9

2012-04-11 12:36:26 SContext=2(1022/1024)

SContextSend=0(1024/1024)

SContextAccept=0(0/0)

SPacketBufferSendS=1(1023/1024)

SPacketBufferSendM=0(1024/1024)

SPacketBufferSendB=2(1022/1024)

SSyncQueueBufferSend::SQueueSendNode=1(1023/1024)

SSyncQueueBufferPriority::SQueuePrioritySendNode=0 (0/0)

SSyncQueueStatus::SQueueStatusNode=0(1024/1024)

2012-04-11 13:36:23 cmd_auto server info log:pimp:
04/12/2012 02:44 RebeccaBlack#2
Looks like the keep alive stuff the login server uses? I think. Why?
04/12/2012 03:31 VIAT#3
cause this this is a error that the server get's when ever people try to login and im not sure if its the client doing or if its the PS_game.exe that i made from the game.exe.....

but here's the ether logs if you wanna take a look at them and see what you think.


but all ether log's look good but these.

problem fixed found the in windows and the PS_game.exe

#close