try the rest ? try 2,3 and one will fail the other will be it
create some npc to sell u a dragon ball for 500 hr points , buy it and check if the type u wrote in the npc dialog is right or wrong (hr points will be -500 or not)
once it's -500 then yes
how to add it to the npc ?
lets say currency.1 stand for cps ? then try currency.2 -= 500; currency.3 -= 500;
try the rest ? try 2,3 and one will fail the other will be it
create some npc to sell u a dragon ball for 500 hr points , buy it and check if the type u wrote in the npc dialog is right or wrong (hr points will be -500 or not)
once it's -500 then yes
how to add it to the npc ?
lets say currency.1 stand for cps ? then try currency.2 -= 500; currency.3 -= 500;