[QUOTE=geo0123;16487693]Healp me
my dekaronserver.exe bugad
,,,,,,
DekaronServer.exe has not added in itemupgrade why is this error.
my dekaronserver.exe bugad
,,,,,,
DekaronServer.exe has not added in itemupgrade why is this error.
make ur own thread douche, this thread is for the new server exe they are working on, ur dicking it up with ur posts about the broken edited crap released, it has its own thread, this isnt it, stop dicking it up.Quote:
Healp me
my dekaronserver.exe bugad
,,,,,,
SCYTHE,0,9901,10000,100,BACK_TO_ZERO,0
SCYTHE,1,9901,20000,100,BACK_TO_ZERO,0
SCYTHE,2,9901,50000,100,BACK_TO_ZERO,0
SCYTHE,3,9903,100000,100,BACK_TO_ZERO,0
SCYTHE,4,9903,200000,100,BACK_TO_ZERO,0
SCYTHE,5,9903,500000,100,BACK_TO_ZERO,0
SCYTHE,6,9902,1000000,28,ALLITEM_DESTRUCT,0
SCYTHE,7,9902,1500000,20,ALLITEM_DESTRUCT,0
SCYTHE,8,9902,2000000,15,ALLITEM_DESTRUCT,0
SCYTHE,9,9908,40000000,8,ALLITEM_DESTRUCT,0
[Only registered and activated users can see links. Click Here To Register...]
CLOSINGLOGOUT() in Logined::OnClose [ 0 ], [ 11C4AC04 ], [ dkadmin ] LOGIN FAIL : -500 => LOGINNING STATE CLOSINGLOGOUT() in ClosingLogin::onLoginACK CLOSINGLOGOUT() in ClosingLogin::onLoginACK CLOSINGLOGOUT() in Logined::OnClose CLOSINGLOGOUT() in Logined::OnClose [ 0 ], [ 11C4AC04 ], [ dkadmin ] LOGIN FAIL : -500 => LOGINNING STATE CLOSINGLOGOUT() in ClosingLogin::onLoginACK CLOSINGLOGOUT() in ClosingLogin::onLoginACK CLOSINGLOGOUT() in Logined::OnClose [ 11CF3698 ], [ 11C4AB98 ], [ dkadmin ] INVALID Packet => LOGINED STATE : [ 3010004 ] [ 11CF3698 ], [ 11C4AB98 ], [ dkadmin ] INVALID Packet => LOGINED STATE : [ 3010004 ] CLOSINGLOGOUT() in Logined::OnClose CLOSINGLOGOUT() in Logined::OnClose CLOSINGLOGOUT() in Logined::OnClose [ 11CF3698 ], [ 11C4AB98 ], [ dkadmin ] INVALID Packet => LOGINED STATE : [ 3010004 ] [ 11CF3698 ], [ 11C4AB98 ], [ dkadmin ] INVALID Packet => LOGINED STATE : [ 3010004 ] CLOSINGLOGOUT() in Logined::OnClose CLOSINGLOGOUT() in Logined::OnClose CLOSINGLOGOUT() in Logined::OnClose [ 11CF3698 ], [ 11C4AB98 ], [ dkadmin ] INVALID Packet => LOGINED STATE : [ 3010004 ] CLOSINGLOGOUT() in Logined::OnClose CLOSINGLOGOUT() in Logined::OnClose CLOSINGLOGOUT() in Logined::OnClose [ 11CF3698 ], [ 11C4AB98 ], [ dkadmin ] INVALID Packet => CLOSINGLOGOUT STATE : [ 2060001 ] [ 11CF3698 ], [ 11C4AB98 ], [ dkadmin ] INVALID Packet => CLOSINGLOGOUT STATE : [ 2040000 ] [ 11CF3698 ], [ 11C4AB98 ], [ dkadmin ] INVALID Packet => CLOSINGLOGOUT STATE : [ 2060002 ] [ 11CF3698 ], [ 11C4AB98 ], [ dkadmin ] INVALID Packet => CLOSINGLOGOUT STATE : [ 2040001 ] [ 11CF3698 ], [ 11C4AB98 ], [ dkadmin ] INVALID Packet => CLOSINGLOGOUT STATE : [ 2060003 ] [ 0 ], [ 11C4AC04 ], [ dkadmin ] LOGIN FAIL : -500 => LOGINNING STATE CLOSINGLOGOUT() in ClosingLogin::onLoginACK [ 0 ], [ 11C4AC04 ], [ dkadmin ] LOGIN FAIL : -500 => LOGINNING STATE CLOSINGLOGOUT() in ClosingLogin::onLoginACK
No need to track...Only put the dungeon map # and etc in there. We removed Nunvice and added fantasy dung when i was working with hellspiderQuote:
im more excited bout skills, monsters, and effects to be working properly, then anything else, can always do something similar to what Evo done with the dg.
Im sure it woulda been done if ya could so its prob dumb to ask, but couldnt there be a way to track commands the .exe sends/recieves on global to try get pieces of the scripprocess.dll that load up the dungeons?