//
if (Splitter[0] == "/revive")
{
if (!MyChar.Alive)
{
if (DateTime.Now > MyChar.Death.AddSeconds(20))
{
if (MyChar.GodBless > 0)
{
MyChar.Revive(false);
World.UsingSkill(MyChar, (short)1100, 0, MyChar.UID, 0, (short)MyChar.LocX, (short)MyChar.LocY);
}
else
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "Sorry. Only players with Heaven Bless can use revive function.", 2000));
}
}
}
Quote:
if (Splitter[0] == "/revive")
{
if (!MyChar.Alive)
MyChar.Revive(false);
}