[Request]packts

10/24/2008 02:38 felipeboladao#1
Request packts of [Only registered and activated users can see links. Click Here To Register...] :mofo:
10/24/2008 02:44 lostsolder05#2
Quote:
Originally Posted by felipeboladao View Post
Request packts of [Only registered and activated users can see links. Click Here To Register...] :mofo:
if only that link actually worked, lol :P
10/24/2008 04:55 kinshi88#3
It does, shows the Weather Effect Packet (Rain, Snow, etc)
10/24/2008 04:56 lostsolder05#4
Quote:
Originally Posted by kinshi88 View Post
It does, shows the Weather Effect Packet (Rain, Snow, etc)
ahh.. link doesnt work for me, anywayz bet its my ss then lol cuz i posted it in other thread and he asked for it their also (Y)
10/24/2008 05:06 lolex#5
loooooooooooooooooooooool
10/24/2008 05:14 kinshi88#6
Probobly =P
Try this link: [Only registered and activated users can see links. Click Here To Register...]
10/24/2008 05:20 lostsolder05#7
Quote:
Originally Posted by kinshi88 View Post
Probobly =P
Try this link: [Only registered and activated users can see links. Click Here To Register...]
yes, sir thats me lolz :P
10/25/2008 15:17 tao4229#8
You can hardly see the crappy rain TQ designed D=
10/25/2008 17:54 unknownone#9
You can actually change the intensity to make it more visible.

Code:
define_message (
    weather => [
        weather_type => enum("WEATHER_TYPE", uint32()),

        #number between 0 - 999 (higher is more visible)
        intensity => uint32(),

        #number between 0-359 (angle in degrees)
        direction => uint32(),

        #some WEATHER_TYPE have multiple appearances/colors, try 1, 2, 3 etc.
        appearance => uint32(),
    ], 0x3f8,
};

enum WEATHER_TYPE
{
    WEATHER_NONE=0,
    WEATHER_NORMAL,
    WEATHER_RAINY,
    WEATHER_SNOWY,
    WEATHER_SANDY,
    WEATHER_LEAFY,
    WEATHER_BAMBOO,
    WEATHER_SAKURA,
    WEATHER_FLYING,
    WEATHER_DANDELION,
    WEATHER_UNKNOWN,
    WEATHER_CLOUDY,
    WEATHER_ALL
};
10/25/2008 18:30 lostsolder05#10
Quote:
Originally Posted by unknownone View Post
You can actually change the intensity to make it more visible.

Code:
define_message (
    weather => [
        weather_type => enum("WEATHER_TYPE", uint32()),

        #number between 0 - 999 (higher is more visible)
        intensity => uint32(),

        #number between 0-359 (angle in degrees)
        direction => uint32(),

        #some WEATHER_TYPE have multiple appearances/colors, try 1, 2, 3 etc.
        appearance => uint32(),
    ], 0x3f8,
};

enum WEATHER_TYPE
{
    WEATHER_NONE=0,
    WEATHER_NORMAL,
    WEATHER_RAINY,
    WEATHER_SNOWY,
    WEATHER_SANDY,
    WEATHER_LEAFY,
    WEATHER_BAMBOO,
    WEATHER_SAKURA,
    WEATHER_FLYING,
    WEATHER_DANDELION,
    WEATHER_UNKNOWN,
    WEATHER_CLOUDY,
    WEATHER_ALL
};
lol, ye alrdy knew that =x

#some WEATHER_TYPE have multiple appearances/colors, try 1, 2, 3 etc.

didnt kno that tho (Y)