How does that pair of shoes for the fall when monter killed?
Ah, yes.Quote:
how i can take the control the drop of the met or some other item? :mofo:
sorry for my bad english
if ((Other.ChanceSuccess(0.05) || (BossMob && Other.ChanceSuccess(20)))
{
string Item = "1088000-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
for (int i = 0; i < Repeat; i++)
{
string Item = "1088001-0-0-0-0-0";
if (Other.ChanceSuccess(5) || BossMob)
Item = "1088000-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}