Hello
i was trying last days about making vsro client lite and don't use too much CPU ..
any ideas about something like that ?
my idea is , collect itemsdata 5000 , 10,000 , 15,000 , 20,000 , 25,000 , 30,000 , 35,000 , 40,000 , 45,000
into just 1 file ( itemsdataall.txt )
and edit in textdata.txt remove all rows and just add (itemsdataall.txt)
and same idea with characterdata ...
i can't say if it really work , since my PC is Core i7 , and i can't feel any change between the separated itemsdata or the oneitemsdata .
i think it can be done in skills too ..
others i didin't tried :
1- Collect all ICONS in one folder , and ALL ICONS64 into one icon , better than make more than 15 folder in each..
2- collect all -*.bsr in one file in data
it is something like using old clients example [e.g : ECsro , SW , ZSZC ]
but is this ideas may affect the game and make it lite , or the theory itself is wrong
i was trying last days about making vsro client lite and don't use too much CPU ..
any ideas about something like that ?
my idea is , collect itemsdata 5000 , 10,000 , 15,000 , 20,000 , 25,000 , 30,000 , 35,000 , 40,000 , 45,000
into just 1 file ( itemsdataall.txt )
and edit in textdata.txt remove all rows and just add (itemsdataall.txt)
and same idea with characterdata ...
i can't say if it really work , since my PC is Core i7 , and i can't feel any change between the separated itemsdata or the oneitemsdata .
i think it can be done in skills too ..
others i didin't tried :
1- Collect all ICONS in one folder , and ALL ICONS64 into one icon , better than make more than 15 folder in each..
2- collect all -*.bsr in one file in data
it is something like using old clients example [e.g : ECsro , SW , ZSZC ]
but is this ideas may affect the game and make it lite , or the theory itself is wrong