I have been attempting to locate a list in memory that would hold the mobs that are currently loaded into memory. my methodology has been:
1) Finding all of the mobs that i could target and making a range of their IDs
EX, (8010C340,8010C342,8010C343 ...)
2) Search for Mob ID's to find all the addresses that contained monster ID's
EX, using CE, Scan Type: Range
Value: between 8010c340 and 8010c345
3) Manually looked at each address in memory and looked at the memory surrounding them to find more mob id's
EX, I used artmoney because i can edit the block size of memory to see 4 bytes together (aka mob addresses take up one cell/block) and i looked at the 40 or so blocks of memory above and bellow the current address.
Result) I have found a few places that had other mob IDs nearby, but nothing that had what i am looking for (all of the mobs that are on screen)
Request) anyone know how to do it?
1) Finding all of the mobs that i could target and making a range of their IDs
EX, (8010C340,8010C342,8010C343 ...)
2) Search for Mob ID's to find all the addresses that contained monster ID's
EX, using CE, Scan Type: Range
Value: between 8010c340 and 8010c345
3) Manually looked at each address in memory and looked at the memory surrounding them to find more mob id's
EX, I used artmoney because i can edit the block size of memory to see 4 bytes together (aka mob addresses take up one cell/block) and i looked at the 40 or so blocks of memory above and bellow the current address.
Result) I have found a few places that had other mob IDs nearby, but nothing that had what i am looking for (all of the mobs that are on screen)
Request) anyone know how to do it?