DO NOT RUN THIS SCRIPT OVER YOUR DATA.PAK!!!
I figured pre-bmr out, that you can manually wallhack, if you change the content of mapname.mac.
Of course you need to play with unpacked files to be able to use this, but I think the content of the .mac files should be somewhere in the data.pak too.
Open the .mac files of the maps you want to modify in Winhex and let the script in the attachment run over it.
You could do it yourselfe by changing all hex values to "00".
The value "02" are teleporter(s) , if you replace them with "00" you will teleport to the middle of the map by clicking the left mousebutton, the disadvantage is, that you will get invisable walls when you teleport to another map, the advantage, that you can disappear fast. (You still can walk with the keyboard :Þ.)
If you open mapname.mac with the notepad or another editor you can see the walls and structure of a map. (Chose a small font size.)
"00" means no-wall
"01" means wall
All values over "01" are special Objects like water, bridges or Doors.
If you find an Editor which supports binary mode please share with us, we could use it to create our own "custom" walls. (Good for clientside bots.)
DO NOT RUN THIS SCRIPT OVER YOUR DATA.PAK!!!
Advantages:
-You can chose wether you want to fly with left-mouse button or not
-Never invisible wall. (except you change 02 to 00)
-Difficult to patch.
Note: the script does not modify "02".
Change 01to00.txt to 01to00.whs and run it in winhex. It works, I play with it at this moment, no problems so far.
Hint, hint clientless bot, hint, hint.
I figured pre-bmr out, that you can manually wallhack, if you change the content of mapname.mac.
Of course you need to play with unpacked files to be able to use this, but I think the content of the .mac files should be somewhere in the data.pak too.
Open the .mac files of the maps you want to modify in Winhex and let the script in the attachment run over it.
You could do it yourselfe by changing all hex values to "00".
The value "02" are teleporter(s) , if you replace them with "00" you will teleport to the middle of the map by clicking the left mousebutton, the disadvantage is, that you will get invisable walls when you teleport to another map, the advantage, that you can disappear fast. (You still can walk with the keyboard :Þ.)
If you open mapname.mac with the notepad or another editor you can see the walls and structure of a map. (Chose a small font size.)
"00" means no-wall
"01" means wall
All values over "01" are special Objects like water, bridges or Doors.
If you find an Editor which supports binary mode please share with us, we could use it to create our own "custom" walls. (Good for clientside bots.)
DO NOT RUN THIS SCRIPT OVER YOUR DATA.PAK!!!
Advantages:
-You can chose wether you want to fly with left-mouse button or not
-Never invisible wall. (except you change 02 to 00)
-Difficult to patch.
Note: the script does not modify "02".
Change 01to00.txt to 01to00.whs and run it in winhex. It works, I play with it at this moment, no problems so far.
Hint, hint clientless bot, hint, hint.