[Release]The alternative Wallhack

10/13/2008 15:31 xhugox#1
DO NOT RUN THIS SCRIPT OVER YOUR DATA.PAK!!!
I figured pre-bmr out, that you can manually wallhack, if you change the content of mapname.mac.
Of course you need to play with unpacked files to be able to use this, but I think the content of the .mac files should be somewhere in the data.pak too.
Open the .mac files of the maps you want to modify in Winhex and let the script in the attachment run over it.
You could do it yourselfe by changing all hex values to "00".
The value "02" are teleporter(s) , if you replace them with "00" you will teleport to the middle of the map by clicking the left mousebutton, the disadvantage is, that you will get invisable walls when you teleport to another map, the advantage, that you can disappear fast. (You still can walk with the keyboard :Þ.)
If you open mapname.mac with the notepad or another editor you can see the walls and structure of a map. (Chose a small font size.)
"00" means no-wall
"01" means wall
All values over "01" are special Objects like water, bridges or Doors.
If you find an Editor which supports binary mode please share with us, we could use it to create our own "custom" walls. (Good for clientside bots.)
DO NOT RUN THIS SCRIPT OVER YOUR DATA.PAK!!!
Advantages:
-You can chose wether you want to fly with left-mouse button or not
-Never invisible wall. (except you change 02 to 00)
-Difficult to patch.

Note: the script does not modify "02".

Change 01to00.txt to 01to00.whs and run it in winhex. It works, I play with it at this moment, no problems so far.

Hint, hint clientless bot, hint, hint.
10/13/2008 15:36 MrLove0#2
This could work. I´ve tried other wall that do the same thing and it is not very useful. A good walhack must not have invisible walls and must not teleport you to the center of the map cuz you could stop in the middle of a wall and then you wont be able to move. That happened to me many times.
10/13/2008 17:00 LunarEclipse#3
Block1 00000000
Block2 00040000
ReplaceAll 0x01 0x00
ReplaceAll 0x31 0x00
ReplaceAll 0x36 0x00


this isnt working

always gives me an error when i use the script
10/13/2008 18:56 xhugox#4
Click on one of the numbers below Offset so you have decimal mode.
Then run the script over your .mac files.
10/13/2008 20:45 karlosmatias#5
i use cs_seg02.mac to "bypass" the invisible walls that appears in login.mac
10/13/2008 21:39 wln6672#6
I always get error when log into games if i use wall hacks. Idk how this can help btw. Cant find where exactly the xxxx.mac in pak files. And how we can make use of the unpacked file?
10/18/2008 20:28 orreu#7
is cs_seg02.mac makes the walls invisible?
11/05/2008 14:22 Systemerror#8
Dude, this works EXCELLENT, people are just too dumb to follow instructions. THANK YOU MAN, this ends all problems involving wallhacks :D I could not make the file .whs but I made a new file copied the text and saved as .whs, opened winhex and then the mac file and ran the script from my desktop, replaced everything and it works :P I don't get it why no-one else gets it to work. Pure genius man :D
11/05/2008 16:18 kuksik#9
this is working on Dekaron EU ?
11/05/2008 16:54 xhugox#10
If there are .mac files in 'share/mapredcell/' (like deneb.mac), yes.
We are just changing the content of the .mac file.
Before we changed the path of a .mac file to a .mac file, which has no walls. (web_image.mac e.g.)
Thats why we can add custom walls also.
11/13/2008 06:38 jmiller#11
Quote:
Originally Posted by xhugox View Post
If there are .mac files in 'share/mapredcell/' (like deneb.mac), yes.
We are just changing the content of the .mac file.
Before we changed the path of a .mac file to a .mac file, which has no walls. (web_image.mac e.g.)
Thats why we can add custom walls also.
where can i find the .mac? when i open using winhex
11/13/2008 20:32 Selling1#12
nice
11/16/2008 00:01 Sheeni#13
Is it still working after 4.1.10? (I mean with new no CRC bypass etc. . .) ?

I did as you said, I created a script, I used it; when I open the map I changed, it's a fully white thingy, but I can't log into the game (instead of loading the map, It make me go back to the login screen).
Did I forgot something?
Is it still working?
Thanks in advance p:
11/16/2008 11:57 HellSpider#14
Quote:
Originally Posted by Sheeni View Post
Is it still working after 4.1.10? (I mean with new no CRC bypass etc. . .) ?

I did as you said, I created a script, I used it; when I open the map I changed, it's a fully white thingy, but I can't log into the game (instead of loading the map, It make me go back to the login screen).
Did I forgot something?
Is it still working?
Thanks in advance p:
If the client loads fine but you will be reversed to the login screen instead of connecting to a shard, you probably have a bad CRC folder. If you have a bad packfile the client usually crashes at loading screen (not always...) .
11/16/2008 13:23 Sheeni#15
Quote:
Originally Posted by InstantDeath View Post
If the client loads fine but you will be reversed to the login screen instead of connecting to a shard, you probably have a bad CRC folder. If you have a bad packfile the client usually crashes at loading screen (not always...) .
Yeah, and I know problem come from the map I edited, but I'm wondering what's wrong with it =/.

When I launch the game without editing a map, it works fine, but if I delete every wall of a map (with the script), it's reversing me to the login screen =/

I didn't change the size of the .mac btw. . .