Quote:
Originally Posted by idlemonkey
actually I completely disagree with you as almost all of this is exactly the same same structure same call even same values in most cases almost half of this stuff with only minor modifications is easily transfered to eo and vice versa surely if a noob like me can figure it out then it must be pretty similar lol
the structure of the dat files lol as the tables they refer to are setup almost the same as the tables in eo only in a different order .... as far as being 80% dats? there are 19 dat files in the ini folder and 192 ini txt files if you are refering to the other parts of the client lol of course half of those are dat file types out of those only 75 % are truly dat files and the rest are flv files renamed as dat files anyways you can disagree with me if you like I dont mind thats how progress gets made
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FLV files renamed to dats ROFL....(considering I can edit the gui elements in zo, this is wildly untrue, thus it is false information)
Just because you figured out how to "edit" existing entries in itemtype.dat with a hex editor does not mean you know how to add new ones, it does not mean you know the structure, and looking at what you have, it does not mean you know the structure for the ever so important robottype.dat, levelexp.dat (robot and levelexp both have to be redone to fix a TON of the bugs in game and fix levels past 188 for many ingame functions, and simply hex editing them are not going to fix those bugs, they need to be redone and redumped from data to dat), shop.dat,
HALF OF THE BROKEN DATS/BINS IN THE GUI FOLDER (of which is ui control and not flash based but a custom layout format and LUA COMPILED SCRIPT v5x for layout format control binding to functions of which EO AND CO DO NOT HAVE), c3.wdb (NOT WDF) of which contains the replacements for armor.ini and such other extremely important ini's (like model/texture/animation control ini's changed to byte struct data) that are no longer ini type but now byte structure dbc files (of which do need to be used if you actually update core parts to the client to support newer c3 animations and newer c3 content with extra skeletal node support for animation linking), exe stored functions and strings that can be fixed via hex editor if you know where is what and how to work with codepage 936 breakdowns to tell it apart from actual asm (as in tell apart string data from code data).
Idle I don't know why you have to post everywhere, even in this thread, yes funhacker writes apps, no I am not the only coder on this planet, but as the argument that has been stated in another thread, I AM THE ONE WHO KNOWS THIS GAME ON THIS SITE.
Just because I did not release the tools so ignorant fools (who like to pretend they aren't and care not to actually learn but rather cry and point fingers while saying they indeed know all they need to) like you can use them to look like they are capable of doing anything period does not mean I haven't spent 2 years ripping zo apart to learn an insane detail about it.
You Idle are derailing this thread by coming into it to attempt defamation of my character and knowledge simply because you don't know me or this scene as you only bought a server that already existed, you skipped the work part, and such skipped the part about learning who is who, who knows what and who has done what. Everyone else in the zo scene knows what I have, have done, and can do. You're the only tool who doesn't and if you think your half assed words of "not trying to make an enemy" are working, your full of it, you don't pick a fight, say that, then continue to talk smack to drive up forum posts. You can't possibly think someone is going to think you aren't making actively trying to make enemies.
At this point my advice to funhacker is if he is going to spend all the time it will take to add multi dat support into his tool that can handle zo data, then to keep the zo support private so a leech like you who cares not to learn anything on his own (rather just talk smack on those who do) but instead make a donation cash cow set of servers he bought with hopes of eventual free tools, unable to use his tools, because simply supporting people like you idle is wrong. Of course it is up to funhacker if he so chooses to waste his time making apps for this scene, he may deduce that himself if he actually talks to a few vets here and reads up on the zo history to see how people are and how unwilling they are to learn (with a few exceptions of course), making apps takes time, breaking down byte structures takes time, and honestly the majority of the servers in this section who pop up, aren't the type who are trying to learn, most just want the quick dollar and quit after 3 months.
People like you idle, like the people who ran crypton, like the people like drake/nate/mama, are why my tools never were released. If funhacker wants tools like you to use his tools, fine, he can make his own decisions thus it is his call, but in my opinion there's better things he can spend his time on instead of supporting smack talking leeches who have the understanding of illiterate roadkill who act like they actually know something (example: flv's renamed to dats for example, just fake bullshit heard from someone else who doesn't know anything.).
So in short, do not reply to me in this thread to continue your belligerent baseless attack just because you bought a server, it derails this thread, I will respond to you else where, but not on this thread.
I apologize funhacker, this is just how idle acts here and the mod in this section is on vacation 99% of the time.