Well, as some of you may know, I recently shut down my COBeyond server to rewrite the code. Well, it's almost time to release the new and improved COBeyond server. Before I delve into the gritty details, I would like to say thanks to all the people who helped me with this server. Credits go to:
- Kinshi ([Only registered and activated users can see links. Click Here To Register...]) = Coded a lot of the new features you'll see on the server.
- Emme ([Only registered and activated users can see links. Click Here To Register...]) = Also coded a few of the features you'll see.
- Hybrid a.k.a. Dr.Sadistic a.k.a. The Infamous Noone (email not provided until I have permission from him) = A great mentor and friend. Taught me how to code using flat files, how to create a server from scratch, and a lot of other neat little tricks.
- Future (email not provided until I have permission from him) = Although he doesn't know it yet, he taught me how to load DMap files (thanks for the example in the source you released.)
- The writer of LOTF = Not entirely sure who this/they are, but if you tell me, I will definitely add credits to you here. Anyways, thanks for the release of this source, it was the spring board for many new servers, and the starting ground for me and COBeyond.
- The many suggestions offered by members of the E*PvPers community. You were the spring board for a lot of the new features found on the server.
- As a personal note, I'd like to thank Angel/Treyani (not known on this server) for being the best darn bug detective a coder could ask for.
Now for what you've all been waiting for... what makes COBeyond so great?
Server Features:
-=-=-=-=-=-=-=-=
*#* NOTE: Although this source got its start from LOTF; it has been almost completely rewritten. A few examples to compare the differences:
- LOTF doesn't load dmaps, mine does
- LOTF uses MySQL for main database, mine doesn't. MySQL is only used to index monsters, monster spawns, and npcs, the rest use flat files.
- Rewrite most of the packets.
- Entirely new Database.cs
- Yes there are other differences; no I will not share them (these differences make my server unique and more stable than others, and it is for these reasons I will not post any further changes.)
Key: -- Not yet added, -* added but not fully tested, ** added and tested
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
** Auth Server
** Game Server
** NPC System
** NPC Dialogs
** Marriage
** Offline TG
-* Summon Guards
-* Summon Pets
** Monster Hunter Quest
-* Second Reborn Quest
** Heaven's Blessing
** Lucky Time
** Lotto
** First Reborn
** Mob System
** Archer and Tao Damages Fixed
** Command System
** Prize System
** Full Working Guildwar System
** Cool Effects
** Full Super Effects
** Super Gem Effects
** Ability to Add Sockets to Gowns and Gourds
-* Second Rebirth
-- Shop Flags/Market System
-- Houses
-- Capture the Flag Event
-- Level up to 255; Includes extra StatPoints when Reborning.
Server Development Percentages:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NPC's = 100% of original CO NPC's; 40% New NPC's
Client = 100% Custom Client
Maps = 80% of Maps Added
Items = 95% of Items Added
Skills = 100% of Original CO Skills; 10% New Skills
Monsters = 75% Monsters Added
Spawns = 50% Spawns Added
Overall = 80%
and many new features to be added soon!!!
The Server is now open for public testing. I'm going to make this: PUBLIC TESTING bold because everyone needs to know that this is an original source, and there WILL be errors... probably alot of them. If you want to do me a big favor, either list all errors you find in the forum, or write me an email @ [Only registered and activated users can see links. Click Here To Register...] with a list of errors. Thanks everyone for your patience, and I hope you enjoy CO Beyond V.2!
Click [Only registered and activated users can see links. Click Here To Register...] to go to the website!
*Note: I will be adding an autopatcher, but for now, you must download all updates manually. You MUST download the client we've provided and ALL the patches, or you won't be able to connect to the server. Thank you.
I've created a video tutorial instructing how to connect to the server. Click [Only registered and activated users can see links. Click Here To Register...] to check it out.
- Kinshi ([Only registered and activated users can see links. Click Here To Register...]) = Coded a lot of the new features you'll see on the server.
- Emme ([Only registered and activated users can see links. Click Here To Register...]) = Also coded a few of the features you'll see.
- Hybrid a.k.a. Dr.Sadistic a.k.a. The Infamous Noone (email not provided until I have permission from him) = A great mentor and friend. Taught me how to code using flat files, how to create a server from scratch, and a lot of other neat little tricks.
- Future (email not provided until I have permission from him) = Although he doesn't know it yet, he taught me how to load DMap files (thanks for the example in the source you released.)
- The writer of LOTF = Not entirely sure who this/they are, but if you tell me, I will definitely add credits to you here. Anyways, thanks for the release of this source, it was the spring board for many new servers, and the starting ground for me and COBeyond.
- The many suggestions offered by members of the E*PvPers community. You were the spring board for a lot of the new features found on the server.
- As a personal note, I'd like to thank Angel/Treyani (not known on this server) for being the best darn bug detective a coder could ask for.
Now for what you've all been waiting for... what makes COBeyond so great?
Server Features:
-=-=-=-=-=-=-=-=
*#* NOTE: Although this source got its start from LOTF; it has been almost completely rewritten. A few examples to compare the differences:
- LOTF doesn't load dmaps, mine does
- LOTF uses MySQL for main database, mine doesn't. MySQL is only used to index monsters, monster spawns, and npcs, the rest use flat files.
- Rewrite most of the packets.
- Entirely new Database.cs
- Yes there are other differences; no I will not share them (these differences make my server unique and more stable than others, and it is for these reasons I will not post any further changes.)
Key: -- Not yet added, -* added but not fully tested, ** added and tested
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
** Auth Server
** Game Server
** NPC System
** NPC Dialogs
** Marriage
** Offline TG
-* Summon Guards
-* Summon Pets
** Monster Hunter Quest
-* Second Reborn Quest
** Heaven's Blessing
** Lucky Time
** Lotto
** First Reborn
** Mob System
** Archer and Tao Damages Fixed
** Command System
** Prize System
** Full Working Guildwar System
** Cool Effects
** Full Super Effects
** Super Gem Effects
** Ability to Add Sockets to Gowns and Gourds
-* Second Rebirth
-- Shop Flags/Market System
-- Houses
-- Capture the Flag Event
-- Level up to 255; Includes extra StatPoints when Reborning.
Server Development Percentages:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NPC's = 100% of original CO NPC's; 40% New NPC's
Client = 100% Custom Client
Maps = 80% of Maps Added
Items = 95% of Items Added
Skills = 100% of Original CO Skills; 10% New Skills
Monsters = 75% Monsters Added
Spawns = 50% Spawns Added
Overall = 80%
and many new features to be added soon!!!
The Server is now open for public testing. I'm going to make this: PUBLIC TESTING bold because everyone needs to know that this is an original source, and there WILL be errors... probably alot of them. If you want to do me a big favor, either list all errors you find in the forum, or write me an email @ [Only registered and activated users can see links. Click Here To Register...] with a list of errors. Thanks everyone for your patience, and I hope you enjoy CO Beyond V.2!
Click [Only registered and activated users can see links. Click Here To Register...] to go to the website!
*Note: I will be adding an autopatcher, but for now, you must download all updates manually. You MUST download the client we've provided and ALL the patches, or you won't be able to connect to the server. Thank you.
I've created a video tutorial instructing how to connect to the server. Click [Only registered and activated users can see links. Click Here To Register...] to check it out.