Descent Wall Hack

02/23/2012 08:36 Rovada#1
I've been reading a lot about how to do wall hacks, and althought i'd love to think these all work, the new patch came out and i'm not sure any work at all any more.

If anyone has a working one could u share it with me and the ppl of this site? thanks <3
02/23/2012 10:06 martmor#2
Try

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But I don't know if it work or not. I do not use wall hacks.
02/23/2012 11:12 dumbfck#3
The download on the first page of that thread is very old - I think there's a more recent version on about page 7 or 8, but I haven't tried it so can't verify if it still works or not.
As I understand it, the program uses some regex search patterns to automatically find offsets, so I'd be very surprised if it still works on Descent because they've compiled it differently or something and most old regex patterns don't work anymore (I'm fairly certain the regex used for finding the sendPackets() function doesn't work now).
02/23/2012 23:23 halfsidefx#4
mr interest is one who create raiden, hope he will give some comment/opinion

wall hack and the wooden door hack can be crucial sometime
02/23/2012 23:32 Interest07#5
Yeah, that doesn't work anymore. I'll create a new wall hack some time when I think of a convenient way to keep it up to date. I don't use it myself (only use wallhack integrated into bots), so there is no direct incentive for me to maintain a wallhack.
02/24/2012 09:01 Rovada#6
that would be great interest thank you :3
i'll continue my search in the mean time
02/24/2012 20:32 halfsidefx#7
what is the basic idea when we doing wall hack?
example in raiden,want to look the source code

i really want to learn and maybe make my own wall hack
02/24/2012 21:20 Interest07#8
Quote:
Originally Posted by halfsidefx View Post
what is the basic idea when we doing wall hack?
example in raiden,want to look the source code

i really want to learn and maybe make my own wall hack
I basically send movement packets directly (and update positions client side) so the client doesn't check if theres a wall between points. The server only checks if there's a wall on the point you moved to, it doesn't look between points you traveled.