Mdatr

02/19/2012 05:43 Kasimashii#1
Hallo ,

wie schaffen eine Datei mdatr?

Vielen Dank im Voraus
02/20/2012 10:10 Kasimashii#2
up !!

up !!
02/24/2012 08:24 Kasimashii#3
up !
02/24/2012 10:32 Anohros#4
Hey,

a editor for the model-collision-file isn't there.

Not one apart from me know the file-structure insofar I know.

File-structure:
Code:
[HEADER]:
  [DESC]
  [COUNT OF COLLISION-MESHES]
  [COUNT OF HEIGHT-PLANES]
[COLLISION-MESH]:
  [TYPE]
  [DESC]
  [POSITION X]
  [POSITION Y]
  [POSITION Z]
  (TYPE == 0) # PLANE-MESH
    [SCALE X]
    [SCALE Y]
  (TYPE == 2) # SPHERE-MESH
    [RADIUS]
  (TYPE == 3) # CYLINDER-MESH
    [RADIUS]
    [LENGTH]
  [QUATERNION X]
  [QUATERNION Y]
  [QUATERNION Z]
  [QUATERNION W]
[HEIGHT-PLANE]:
  [DESC]
  [COUNT OF VERTICES] # TRIANGLE LIST
  [VERTICES]
I will release an editor within next weeks.

I hope it was helpful and in case of questions don't use translator.

MfG.
Anohros
03/03/2012 05:12 WhoGivsaShit#5
Quote:
Originally Posted by Anohros View Post
Hey,

a editor for the model-collision-file isn't there.

Not one apart from me know the file-structure insofar I know.

File-structure:
Code:
[HEADER]:
  [DESC]
  [COUNT OF COLLISION-MESHES]
  [COUNT OF HEIGHT-PLANES]
[COLLISION-MESH]:
  [TYPE]
  [DESC]
  [POSITION X]
  [POSITION Y]
  [POSITION Z]
  (TYPE == 0) # PLANE-MESH
    [SCALE X]
    [SCALE Y]
  (TYPE == 2) # SPHERE-MESH
    [RADIUS]
  (TYPE == 3) # CYLINDER-MESH
    [RADIUS]
    [LENGTH]
  [QUATERNION X]
  [QUATERNION Y]
  [QUATERNION Z]
  [QUATERNION W]
[HEIGHT-PLANE]:
  [DESC]
  [COUNT OF VERTICES] # TRIANGLE LIST
  [VERTICES]
I will release an editor within next weeks.

I hope it was helpful and in case of questions don't use translator.

MfG.
Anohros
Hi,

Can you explain us how did get this "file-structure" source code, and with what kind of software you have already seen these files extension .mdatr ?

i guess its something similar to .attr files for maps setting (on the server side), please give us more information about the file structure you gave above, so we can keep seeking solutions with while you are doing the "editor".

Regards.
03/05/2012 10:57 Kasimashii#6
Quote:
Originally Posted by WhoGivsaShit View Post
Hi,

Can you explain us how did get this "file-structure" source code, and whit what kind of software you have already seen these files extension .mdatr ?

i guess its something similar to .attr files for maps setting (on the server side), please give us more information about the file structure you gave above, so we can keep seeking solutions with while you are doing the "editor".

Regards.
up !!
03/09/2012 07:32 Kasimashii#7
up !!. :D
03/11/2012 01:53 Kasimashii#8
UP !!!
03/14/2012 08:43 Kasimashii#9
up !!
03/15/2012 02:58 Kasimashii#10
Quote:
Originally Posted by DaRealFreak View Post
tim knows ^^
Who is tim ? :D

Quote:
Originally Posted by DaRealFreak
das direkt aus dem gr2 Model entnehmen lassen?
How ?

If you want add me on skype : kasiimashi
03/16/2012 15:24 Anohros#11
hey,
view mode works perfectly since 2-3 weeks.

My next steps are the concept of the editor and the function to placing new collision objects.

I think so, you load the granny2 mesh (with my own converter) and the mdatr file, and you see the collision objects now.

In toolbar you have some options like to placing a collision sphere or collision ground.

mfg.
Anohros
03/17/2012 05:36 Kasimashii#12
Thanks you ! :D

when release or upload it?
03/17/2012 12:23 Walkyrie#13
I would like to know :)
03/23/2012 07:50 Kasimashii#14
up !!
03/30/2012 07:23 Kasimashii#15
up !