[HELP] 5165 Client

02/15/2012 02:01 sonofskeletor#1
Heya guys i need a little help from someone who knows how TQ Clients work, Ive added current patch items, for example Pirate Gear and Monk Gear to my 5165 Client, all the items are spawning properly and the class jobs base in the server side as you can see below.

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But im having some issues with the monk beads and pirate weapons itemadd.ini

All the items are in there, client sided and server sided but its not showing the attributes on the equipment, also monk beads wont show in the characters hands when equipted and i cant get the glow to show on the pirate weapons, any help will be highly appreciated.

ItemAdd + Weapon Glow (ImageBelow)
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ItemAdd + Weapon Visible (ImageBelow)
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02/15/2012 06:22 pro4never#2
I can think of a few possible causes...

#1: Glows are controlled through separate files. It's POSSIBLE the glows were not copied over properly but more likely you just don't have the files linking item id/mesh with the proper glow effect files. others can be more use helping you with that.

#2: ItemAdd.ini. I'd suggest looking at how many fields each entry has between the two versions. The main thing I can think of which would cause the stats not to show is that the structure (just more columns/fields per entry) changes between the versions and so you need to parse the file to make it compatible (cut out the un-needed columns programmatically)
02/15/2012 18:49 Kiyono#3
I'm not 100% sure about this but the itemadd.ini uses certain IDs for certain item types. I assume that you simply copied in the beads/rapier entries from the newer clients and that's why it doesn't work, the older Conquer.exe simply doesn't handle those newer item types and that's why it doesn't work.
02/15/2012 20:30 sonofskeletor#4
Right i have converted everything properly as im aware of, as pro4never said, (cut out the un-needed columns programmatically) witch i already did otherwise i wouldent have any of the other weapons, ok here the thing, trojan weapons use the id 410, but thats because any class can use 410, but for beads and pistols and the pirate main weapon the id is different, here is some of the information.

Code:
000,Boxing
410,Blade
420,Sword
421,Backsword
430,Hook
440,Whip
441,Mace
450,Axe
460,Hammer
470,Crutch
480,Club
481,Scepter
490,Dagger
491,Prod
492,Fan
493,Flute
510,Glaive
511,Saber
520,Epee
521,Zither
522,Lute
530,Poleaxe
540,LongHammer
550,Scythe
560,Spear
562,Pickaxe
570,Spade
580,Halbert
561,Wand
500,Bow
601,NinjaSword
700,Boxing
710,Blade
720,Sword
721,MagicSword
730,Hook
740,Whip
741,Mace
750,Axe
760,Hammer
770,Crutch
780,Club
781,Scepter
790,Dagger
791,Prod
792,Fan
793,Flute
900,Shield
422,Other
[COLOR="Red"]610,PrayerBeads [/COLOR]
611,Rapier
612,Pistol
Level 70 Beads
Code:
[COLOR="red"]610133 [/COLOR]NirvanaPrayerBeads 60 6 70 0 0 21 0 0 0 0 15128 0 248 166 0 47 0 0 0 4698 4698 0 0 0 0 0 0 0 0 0 1 500 0 0 0 0 Beads None 5
[COLOR="red"]610134 [/COLOR]NirvanaPrayerBeads 60 6 70 0 0 21 0 0 0 0 15128 0 257 170 0 47 0 0 0 4698 4698 0 0 0 0 0 0 0 0 0 1 500 0 0 0 0 Beads None 5
[COLOR="red"]610[/COLOR]135 NirvanaPrayerBeads 60 6 70 0 0 21 0 0 0 0 15128 0 261 175 0 48 0 0 0 4698 4698 0 0 0 0 0 0 0 0 0 1 500 0 0 0 0 Beads None 5
[COLOR="red"]610[/COLOR]136 NirvanaPrayerBeads 60 6 70 0 0 21 0 0 0 0 15128 0 275 182 0 49 0 0 0 4698 4698 0 0 0 0 0 0 0 0 0 1 500 0 0 0 0 Beads None 5
[COLOR="red"]610[/COLOR]137 NirvanaPrayerBeads 60 6 70 0 0 21 0 0 0 0 15128 0 288 191 0 50 0 0 0 4698 4698 0 0 0 0 0 0 0 0 0 1 500 0 0 0 0 Beads None 5
[COLOR="red"]610[/COLOR]138 NirvanaPrayerBeads 60 6 70 0 0 21 0 0 0 0 15128 0 327 218 0 54 0 0 0 4698 4698 0 0 0 0 0 0 0 0 0 1 500 0 0 0 0 Beads None 5
[COLOR="red"]610[/COLOR]139 NirvanaPrayerBeads 60 6 70 0 0 21 0 0 0 0 15128 0 365 245 0 57 0 0 0 4698 4698 0 0 0 0 0 0 0 0 0 1 500 0 0 0 0 Beads None 5
You replace the Last digit with a 0

Code:
[COLOR="red"]610[/COLOR]130 1 0 25 25 0 0 0 1 0
[COLOR="red"]610[/COLOR]130 2 0 51 51 0 0 0 2 0
[COLOR="red"]610[/COLOR]130 3 0 76 76 0 0 0 4 0
[COLOR="red"]610[/COLOR]130 4 0 102 102 0 0 0 5 0
[COLOR="red"]610[/COLOR]130 5 0 128 128 0 0 0 7 0
[COLOR="red"]610[/COLOR]130 6 0 153 153 0 0 0 8 0
[COLOR="red"]610[/COLOR]130 7 0 179 179 0 0 0 9 0
[COLOR="red"]610[/COLOR]130 8 0 204 204 0 0 0 11 0
[COLOR="red"]610[/COLOR]130 9 0 256 256 0 0 0 14 0
[COLOR="red"]610[/COLOR]130 10 0 283 283 0 0 0 17 0
[COLOR="red"]610[/COLOR]130 11 0 323 323 0 0 0 20 0
[COLOR="red"]610[/COLOR]130 12 0 379 379 0 0 0 23 0
02/15/2012 20:33 Kiyono#5
Oh, figured that you might have made that mistake. I don't know for sure about other items but weapons don't use their prof ID in the itemadd.ini for example, most 1h weapons use 444xxx in the itemadd.ini.
02/15/2012 20:39 sonofskeletor#6
Quote:
Originally Posted by Kiyono View Post
Oh, figured that you might have made that mistake. I don't know for sure about other items but weapons don't use their prof ID in the itemadd.ini for example, most 1h weapons use 444xxx in the itemadd.ini.
Thats a bummer looks like ive got to, change all the Weapon, texture IDs manualy ouch :p

Guess ill go into the source and throw a return on every other class equipting them that would work i guess, just got to change a whole bunch of numbers including the weapon.dbc

Wait Kiyono your wrong they actualy do use there item ID's, first 3 digits is item ID

Wouldent it be nice if there was a little program out there, what u could follow the path of the loading of an item, thats 1 for Pro4Never :P just kidding lol
02/15/2012 21:47 I don't have a username#7
And you could spare a whole lot of time using a newer patch.
02/15/2012 22:10 sonofskeletor#8
that has nothing to do with the topic, so gtfo my thread, i enjoy what i do, who cares about higher patches, tq added far to much BULLSHIT for my liking, now stay on topic thanks.
02/15/2012 22:17 Kiyono#9
Quote:
Originally Posted by sonofskeletor View Post
Thats a bummer looks like ive got to, change all the Weapon, texture IDs manualy ouch :p

Guess ill go into the source and throw a return on every other class equipting them that would work i guess, just got to change a whole bunch of numbers including the weapon.dbc

Wait Kiyono your wrong they actualy do use there item ID's, first 3 digits is item ID

Wouldent it be nice if there was a little program out there, what u could follow the path of the loading of an item, thats 1 for Pro4Never :P just kidding lol
Hm? I just ctrl + f'd through the file searching for entries starting with 410 (blade) and 480 (club) but no matches.
02/15/2012 23:10 turk55#10
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should be the same answer for the glows
02/16/2012 00:10 sonofskeletor#11
Quote:
Originally Posted by turk55 View Post
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should be the same answer for the glows
Yes your totaly right i forgot about that thanks ;)

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Just itemadd and monkbeads now ^^

Quote:
Originally Posted by Kiyono View Post
Hm? I just ctrl + f'd through the file searching for entries starting with 410 (blade) and 480 (club) but no matches.
Yeh your right i just cheaked, how the hell ima work this out idk lol
02/16/2012 08:06 2slam#12
Code:
 
Bow = 500
Bag = 121 Cap = 114 + 112040
Ring = 150
Boots = 160
Shield = 900
Coronet = 118 + 112080
Earrings = 117 Necklace = 120
BackSword = 421
Bracelets = 152
Archer Hat = 113 + 112030
Trojan Armor = 130 + 135090
Taoist Armor = 134 + 139090 Archer Armor = 133 + 138090
Warrior Armor = 131 + 136090
Warrior Helmet = 111 + 112010
One hand Weapons = 444
Two hand Weapons = 555
katanas =601
beads =610
rapier =611
pistol =612
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about the glows :
the responsible files are
3Deffect.dbc,3Deffectobj.dbc,3Dtexture.dbc

and also dont forget to put ur glow files in c3/effect/weapon
02/16/2012 18:49 sonofskeletor#13
Quote:
Originally Posted by 2slam View Post
Code:
 
Bow = 500
Bag = 121 Cap = 114 + 112040
Ring = 150
Boots = 160
Shield = 900
Coronet = 118 + 112080
Earrings = 117 Necklace = 120
BackSword = 421
Bracelets = 152
Archer Hat = 113 + 112030
Trojan Armor = 130 + 135090
Taoist Armor = 134 + 139090 Archer Armor = 133 + 138090
Warrior Armor = 131 + 136090
Warrior Helmet = 111 + 112010
One hand Weapons = 444
Two hand Weapons = 555
katanas =601
beads =610
rapier =611
pistol =612
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about the glows :
the responsible files are
3Deffect.dbc,3Deffectobj.dbc,3Dtexture.dbc

and also dont forget to put ur glow files in c3/effect/weapon
ok ok but, ur not understanding this is a downgrade from current patch to a 5165 client, the client does not understand

beads =610
rapier =611
pistol =612

its not linking the itemadd.ini to the itemtype, server side or client side, ive tryed

666 and 610 for beads
02/19/2012 14:55 turk55#14
Quote:
Originally Posted by sonofskeletor View Post
ok ok but, ur not understanding this is a downgrade from current patch to a 5165 client, the client does not understand

beads =610
rapier =611
pistol =612

its not linking the itemadd.ini to the itemtype, server side or client side, ive tryed

666 and 610 for beads
have you added the files to the anis ?
02/27/2012 18:21 sonofskeletor#15
Yes i did, i noticed on some of the higher patches that the monk beads do not show either, i still have no idea wtf is going on with the itemadd.ini, would be nice to get it working so i can release the whole, pirate/monk items for the 5165.