Quote:
Originally Posted by InfamousNoone
Refer to all of his posts prior to 2012. If anything, I'd say you're projecting on him.
|
i only referred to his reply on this thread because on his reply he did sound like a CoAI fan, not that im against that or anything, on the complete opposite i appreciate the work you guys do over CoAI, but he simply didn't give Chrome its right, i tried Chrome and really liked it ( yes its got some down sides but tell me a proxy that doesnt? ), and as i experienced in CoAI it's not much different than Chrome. both proxies got their own ups and downs
| CoAI |
| stable when it comes to a huge amount of clientless |
| doesn't consume resources |
| nice mining system |
| nice looking GUI |
| slow on leveling |
| a bit hard plugin coding |
| CHROME |
| isn't stable with a huge amount of clientless |
| consumes resources |
| didn't try the mining bot so i can't tell |
| more efficient GUI ( not good looking but more user friendly ) |
| fast on leveling |
| easy/user friendly scriping |
the list goes on and on, warning3 didn't mentioned any of Chromes good qualities, only thing good he said about Chrome was it MIGHT get better since its still a new bot.
Quote:
Originally Posted by Korvacs
Chromes scripting does the same as CoAI then if you go based entirely from that logic...Although personally i think CoAI's api is more extensive, as you can write scripts, plugins, modify the CoAI interface, manage all logged in accounts etc etc. Its much more extensive than just in game functionality.
I haven't tested chromes hunting/leveling but as far as im concerned there's probably very little difference between the bots abilities and it just comes down to where you level and how populated your server is at the time.
Your incorrect about the relogin functionality as well, at least the last time i tried it CoAI just carried on correctly, as you would expect from any bot in this day and age.
And you really should forget about CoGenius...its a ridiculous product run by a man who claims that clientless works......if you login with a client first. I'm sorry but any remaining credibility was lost when you state that your clientless works 100% if you use a client to start with, thats just not what clientless means.
|
Mr Korvacs CoAI api might be more extensive to you, but lets not forget the fact that not everyone around knows how to work with such things, its true you cant modify Chrome's interface, but you can still do pretty much everything else you mentioned.
i tested both Chrome's and CoAI's hunting/leveling methods, and i was referring to the automated built in hunting/leveling systems in both proxies, its trust me its not a little different, there is a huge difference between the both and Chrome got the upper hand on that matter.
i believe i mentioned that i could be wrong about the relogin thingy, but when i checked a char relogs in and sets the coordinates where it logs in as its center for the radius, you can even switch to the Travel tab and see for your self.
about CoGen, i honestly don't care about the guy who made it, when it was up and running it had a good market share, it competed with CoAI.
if you go back to my 1st post you will now clearly see what i meant by " another proxy flame war "