Ermm splitting the auth- and gameserver will not do any protection against ddos.
You would only need to take down the gameserver, so that's just one server you still would have to ddos.
The IP for the gameserver is send through the authresponse, so you could get the IP by logging the packet, but this would be a problem if there is custom encryption, but then there is always Taskmanager, where you can check all your network connections, so you just have to find Conquer.exe and the IPAddress/Port. Like shown below.
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The splitting would only help against ddos attack, if you had multiple game servers, but 99% of all private servers have no more than 1 auth server and 1 game server or even them split, so ddos protection would not be what's the + about splitting.
I can see 2 things that is actually only a + about splitting the auth- and gameserver. It would be to have multiple gameservers or that if the auth is down, then people who are already playing will not be disconnected, because the gameserver is not down.
Quote:
Originally Posted by 12tails
Even if just a little... you will have a better performance...
Also.... like Korvacs said... the chances of flooding packets will be decreased a lot... since it'll be just the acc server where you can always setup some permissions like... max num of received packets per socket.... since it'll be like 2/3 requests by the client...
The gameserver may have some different access ports and you can always use the verifiers when receive data ... etc,etc,etc... ;P
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It won't be decreased at all.