Quote:
Originally Posted by Lateralus
Wait, what? Where does it display your reborn count in-game?
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E:\Server's\Albetros\Albetros\Common.cs(103): public static readonly uint[] RebornItemLevels;
E:\Server's\Albetros\Albetros\Common.cs(110): RebornItemLevels = new uint[] { 0,0,0,0,2,2,1,0,1,0,0,0,0,0,0};
E:\Server's\Albetros\Albetros\Database\Domain\DbPl ayer.cs(23): public virtual byte Reborns { get; set; }
E:\Server's\Albetros\Albetros\Database\Mappings\Db Player.hbm.xml(25): <property name="Reborns" column="Reborns" />
E:\Server's\Albetros\Albetros\Enum\UpdateType.cs(2 6): Reborn = 22,
E:\Server's\Albetros\Albetros.Game\Calculations\It ems.cs(126): if (item.ItemtypeData.Value.Requirements.Level < 71 && user.Reborn > 0 && user.Level >= 70)
E:\Server's\Albetros\Albetros.Game\Calculations\It ems.cs(166): if (user.Reborn > 0 && item.ItemtypeData.Value.Requirements.Level <= 70)
E:\Server's\Albetros\Albetros.Game\Database\Databa se.cs(481): toAdd.RebornMap = reader.ReadUInt32("reborn_map");
E:\Server's\Albetros\Albetros.Game\Database\Databa se.cs(552): .Insert("Reborns", 2)
E:\Server's\Albetros\Albetros.Game\Handlers\Comman ds.cs(48): { "/reborn", Command_LowerALLITEMS },
E:\Server's\Albetros\Albetros.Game\Handlers\Items\ LowerItems.cs(30): parsedID += Common.RebornItemLevels[itm.Location] * 10+ itm.StaticID % 10;
E:\Server's\Albetros\Albetros.Game\Handlers\Npc.cs (194): #region Reborn
E:\Server's\Albetros\Albetros.Game\Handlers\Npc.cs (213): npcPage.AddTextLine("Please return when you have trained more. You are unworthy to reborn.");
E:\Server's\Albetros\Albetros.Game\Handlers\Npc.cs (217): else if (user.Reborn > 0)
E:\Server's\Albetros\Albetros.Game\Handlers\Npc.cs (225): npcPage.AddTextLine("Reborn is not something to undertake lightly. You will be significantly weakened by the process and must fight your way back up to strength. You may even leave many of your skills behind");
E:\Server's\Albetros\Albetros.Game\Handlers\Npc.cs (238): npcPage.AddOption("I wish to be reborn", 3);
E:\Server's\Albetros\Albetros.Game\Handlers\Npc.cs (256): npcPage.AddTextLine("When reborning, we have the opportunity to undo some of our greatest mistakes.");
E:\Server's\Albetros\Albetros.Game\Handlers\Npc.cs (281): npcPage.AddTextLine("When reborning, we have the opportunity to undo some of our greatest mistakes.");
E:\Server's\Albetros\Albetros.Game\Handlers\Npc.cs (296): if(user.Level < 120 || user.Reborn > 0)
E:\Server's\Albetros\Albetros.Game\Handlers\Npc.cs (323): npcPage.AddOption("I wish to reborn!", 3);
E:\Server's\Albetros\Albetros.Game\Objects\AI.cs(4 05): private byte _direction, _reborn;
E:\Server's\Albetros\Albetros.Game\Objects\AI.cs(4 63): public byte Reborn
E:\Server's\Albetros\Albetros.Game\Objects\AI.cs(4 65): get { return _reborn; }
E:\Server's\Albetros\Albetros.Game\Objects\AI.cs(4 66): set { _reborn = value; }
E:\Server's\Albetros\Albetros.Game\Objects\Player. cs(129): private byte _profession, _direction, _level, _stamina, _reborn, _xp = 0;
E:\Server's\Albetros\Albetros.Game\Objects\Player. cs(2229): _battlePower += Reborn * 5;
E:\Server's\Albetros\Albetros.Game\Objects\Player. cs(2482): public byte Reborn
E:\Server's\Albetros\Albetros.Game\Objects\Player. cs(2484): get { return _reborn; }
E:\Server's\Albetros\Albetros.Game\Objects\Player. cs(2485): set { _reborn = value; }
E:\Server's\Albetros\Albetros.Game\Packet\[10014] SpawnPlayer.cs(190): packet.Rebirth = entity.Reborn;
E:\Server's\Albetros\Albetros.Game\Packet\[10014] SpawnPlayer.cs(258): packet.Rebirth = entity.Reborn;
E:\Server's\Albetros\Albetros.Game\Packet\Items\[1008] ItemInfo.cs(26): public ushort RebornEffect;//not tested
E:\Server's\Albetros\Albetros.Game\Packet\Items\[1008] ItemInfo.cs(60): packet.RebornEffect = item.RebornEffect;
E:\Server's\Albetros\Albetros.Game\Packet\Items\[1008] ItemInfo.cs(92): *((ushort*) (ptr + 28)) = packet.RebornEffect;
E:\Server's\Albetros\Albetros.Game\Packet\PacketHa ndler.cs(2474): if (currentMap.RebornMap != user.MapID && Kernel.CQMAP.ContainsKey(user.MapID))
E:\Server's\Albetros\Albetros.Game\Packet\PacketHa ndler.cs(2475): currentMap = Kernel.CQMAP[currentMap.RebornMap];
E:\Server's\Albetros\Albetros.Game\Packet\PacketHa ndler.cs(2476): user.ChangeMap(currentMap.StartX, currentMap.StartY, currentMap.RebornMap);
E:\Server's\Albetros\Albetros.Game\Structures\CQ_M ap.cs(15): public uint RebornMap;
E:\Server's\Albetros\Albetros.Game\Structures\Guil d.cs(412): if (user.Reborn < RequiredMetempsychosis) return false;
E:\Server's\Albetros\Albetros.Game\Structures\Item s.cs(41): public ushort RebornEffect;
E:\Server's\Albetros\Albetros.Game\Structures\Item s.cs(98): public ItemInfo(uint uid, uint id, ushort location, byte gem1, byte gem2, ushort reborneffect, byte plus, byte bless, bool free, byte enchant, uint greentext, bool locked, bool suspicious, byte color, uint composition, uint ins, uint locktime, ushort amount)
E:\Server's\Albetros\Albetros.Game\Structures\Item s.cs(106): RebornEffect = reborneffect;
E:\Server's\Albetros\Albetros.Game\Structures\Item s.cs(148): RebornEffect = search.Magic1;
I don't know which one is wrong of them.