hey hey ^^
wollte mal fragen ob es für muddy's ein script dafür gibt,
oder ob man das vom etal i.wie "übernehmen" kann? ;)
wollte mal fragen ob es für muddy's ein script dafür gibt,
oder ob man das vom etal i.wie "übernehmen" kann? ;)
function NTC_IncludeLibs()
{
Include("libs/common/NTAttack.ntl");
Include("libs/common/NTCubing.ntl");
Include("libs/common/NTItemParser.ntl");
Include("libs/common/NTMove.ntl");
Include("libs/common/NTPrecast.ntl");
Include("libs/common/NTSnagIt.ntl");
Include("libs/common/NTTown.ntl");
Include("libs/common/NTTownManager.ntl");
Include("libs/common/NTTownMove.ntl");
Include("libs/common/MyCatchShrine.ntl");
Include("libs/common/NTUtilities.ntl");
Include("libs/common/NTTools.ntl");
Include("libs/common/NTRunewords.ntl");
Include("libs/common/LazyManCoding.ntl");
//Include("libs/common/NTVoyage.ntl");
Include("libs/common/NTItemlogger.ntl");
Include("libs/common/NTColorConverter.ntl");
switch (me.classid) {
case NTC_CHAR_CLASS_AMAZON:
Include("libs/common/NTAttackAmazon.ntl");
break;
case NTC_CHAR_CLASS_ASSASSIN:
Include("libs/common/NTAttackAssassin.ntl");
break;
case NTC_CHAR_CLASS_BARBARIAN:
Include("libs/common/NTAttackBarbarian.ntl");
break;
case NTC_CHAR_CLASS_DRUID:
Include("libs/common/NTAttackDruid.ntl");
break;
case NTC_CHAR_CLASS_NECROMANCER:
Include("libs/common/NTAttackNecromancer.ntl");
break;
case NTC_CHAR_CLASS_PALADIN:
Include("libs/common/NTAttackPaladin.ntl");
break;
case NTC_CHAR_CLASS_SORCERESS:
Include("libs/common/NTAttackSorceress.ntl");
break;
}
}
Quote:
Den Gedanken hatte ich schon vor langer Zeit ins Spiel gebracht.
Im Ordner libs/common exitiert eine NTRunewords.ntl. Diese wirst wohl benötigen ;)
Zu dem muss man sicher die NTCommon anpassen:
Ob das alleine reicht kann ich dir nicht genau sagen, dafür reiche meine Programmierkenntnisse nicht aus :/Code:function NTC_IncludeLibs() { Include("libs/common/NTAttack.ntl"); Include("libs/common/NTCubing.ntl"); Include("libs/common/NTItemParser.ntl"); Include("libs/common/NTMove.ntl"); Include("libs/common/NTPrecast.ntl"); Include("libs/common/NTSnagIt.ntl"); Include("libs/common/NTTown.ntl"); Include("libs/common/NTTownManager.ntl"); Include("libs/common/NTTownMove.ntl"); Include("libs/common/MyCatchShrine.ntl"); Include("libs/common/NTUtilities.ntl"); Include("libs/common/NTTools.ntl"); Include("libs/common/NTRunewords.ntl"); Include("libs/common/LazyManCoding.ntl"); //Include("libs/common/NTVoyage.ntl"); Include("libs/common/NTItemlogger.ntl"); Include("libs/common/NTColorConverter.ntl"); switch (me.classid) { case NTC_CHAR_CLASS_AMAZON: Include("libs/common/NTAttackAmazon.ntl"); break; case NTC_CHAR_CLASS_ASSASSIN: Include("libs/common/NTAttackAssassin.ntl"); break; case NTC_CHAR_CLASS_BARBARIAN: Include("libs/common/NTAttackBarbarian.ntl"); break; case NTC_CHAR_CLASS_DRUID: Include("libs/common/NTAttackDruid.ntl"); break; case NTC_CHAR_CLASS_NECROMANCER: Include("libs/common/NTAttackNecromancer.ntl"); break; case NTC_CHAR_CLASS_PALADIN: Include("libs/common/NTAttackPaladin.ntl"); break; case NTC_CHAR_CLASS_SORCERESS: Include("libs/common/NTAttackSorceress.ntl"); break; } }
Muddy hatte es von vorn herein nicht für notwendig gehalten solch eine Funktion zu adden.
_NTIPAliasStat["meditationaura"]=[151,120];
//------------------------------------------------------------------------------
// Runeword Cubing Configuration
//------------------------------------------------------------------------------
NTConfig_MakeRunewords = true;
//NTConfig_Runeword.push([498, 616, 619, 618, 620]); // Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
//NTConfig_Runeword.push([447, 616, 619, 618, 620]); // Monarch, Tal, Thul, Ort, Amn SPIRIT
NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
//NTConfig_Runeword.push([29, 616, 619, 618, 620]); // Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
//NTConfig_Runeword.push([254, 617, 612, 616, 621]); // Colossus Voulge, Ral, Tir, Tal, Sol
NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [meditationaura] >= 17");
//NTConfig_Runeword.push([255, 617, 612, 616, 621]); // Thresher, Ral, Tir, Tal, Sol
NTConfig_KeepRuneword.push("[name] == thresher # [meditationaura] >= 17");
//NTConfig_Runeword.push([256, 617, 612, 616, 621]); // Cryptic Axe, Ral, Tir, Tal, Sol
NTConfig_KeepRuneword.push("[name] == crypticaxe # [meditationaura] >= 17");
//NTConfig_Runeword.push([21, 627, 635, 630, 619]); // Flail, Ko, Vex, Pul, Thul
NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
//NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); // Flail, Amn, Ral, Mal, Ist, Ohm
NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");
//NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); // Crystal Sword, Amn, Ral, Mal, Ist, Ohm
NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");
NTConfig_NIPFilePath.push("private/Runeword.nip");
[Name] == HoradricCube [Type] == Weapon && [Flag] == Runeword [Type] == Armor && [Flag] == Runeword [Type] == Shield && [Flag] == Runeword
_cubing = (!simple && (NTCU_CheckCubing() || NTRW_CheckRunewords()));
_cubing = (!simple && (NTCU_CheckCubing() || NTRW_CheckRunewords()));
if(NTConfig_MakeRunewords) NTRW_MakeRuneword();
Include("libs/common/NTRunewords.ntl");
var NTConfig_MakeRunewords; var NTConfig_Runeword = []; var NTConfig_KeepRuneword = [];
//NTConfig_Runeword.push
Include("libs/common/NTRunewords.ntl");