When someone reborns, He or She will get bugged... Incase that the RebornCount changes, This will make an bug. Someone know how to fix this?
( Reborn works fine without using the RBCount )
( Reborn works fine without using the RBCount )
What kind of Statement you prever?Quote:
The problem (probably) lies not in the int or whatever for RBCount, it's something that was coded shitty(Either by tanel, one of these idiots guides, or you) that uses an if statement for RBCount. If you have the time look through all of them... That's all I can really tell you without any errors, or description of the bug.
The hell.. That is the same exact thing, but it makes sure if you get over 2 it will still work...Quote:
just dont use like
if (Player.RBCount < 1)
use
if (Player.RBCount == 2)
you are so wrongQuote:
The hell.. That is the same exact thing, but it makes sure if you get over 2 it will still work...
I said something inside an if statement that gives them a bugged peice of equipment or something... I can't really tell without any description.