howi be able to use this ?

01/10/2012 08:04 modyeo#1
i want to be able to use this command

and canany 1 tell me what should i write to do it inside game

Code:
case "dropevent":
                                {

                                    Interfaces.IConquerItem Item = null;
                                    #region Get Item
                                    string ItemName = Data[1];
                                    bool SpecialItem = true;
                                    uint SpecialID = 0;
                                    if (ItemName.Contains("cp") || ItemName.Contains("met") || ItemName.Contains("db"))
                                    {
                                        if (ItemName.Contains("cp"))
                                            SpecialID = 729911;
                                        else if (ItemName.Contains("db"))
                                            SpecialID = 1088000;
                                        else if (ItemName.Contains("met"))
                                            SpecialID = 1088001;
                                        SpecialItem = true; goto PrepareDrop;
                                    }
                                    if (ItemName.ToLower() == "exp")
                                    {
                                        foreach (Interfaces.IMapObject ClientObj in client.Screen.Objects)
                                        {
                                            if (ClientObj != null)
                                            {
                                                if (ClientObj is Game.Entity)
                                                {
                                                    if (ClientObj.MapObjType == Conquer_Online_Server.Game.MapObjectType.Player)
                                                    {
                                                        ClientObj.Owner.IncreaseExperience(ClientObj.Owner.ExpBall, false);
                                                    }
                                                }
                                            }
                                        }
                                        break;
                                    }
                                    Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.NormalV3;
                                    if (Data.Length > 2)
                                    {
                                        switch (Data[3].ToLower())
                                        {
                                            case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
                                            case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
                                            case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
                                            case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
                                            case "normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break;
                                            case "refined": Quality = Game.Enums.ItemQuality.Refined; break;
                                            case "unique": Quality = Game.Enums.ItemQuality.Unique; break;
                                            case "elite": Quality = Game.Enums.ItemQuality.Elite; break;
                                            case "super": Quality = Game.Enums.ItemQuality.Super; break;
                                            case "other": Quality = Game.Enums.ItemQuality.Other; break;
                                            default:
                                                {
                                                    Quality = (Conquer_Online_Server.Game.Enums.ItemQuality)int.Parse(Data[4]);
                                                    break;
                                                }
                                        }
                                    }
                                    Database.ConquerItemBaseInformation CIBI = null;
                                    foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values)
                                    {
                                        if (infos.Name.ToLower() == ItemName.ToLower() && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
                                        {
                                            CIBI = infos;
                                        }
                                        else
                                        {
                                            if (infos.Name.ToLower() == ItemName.ToLower())
                                                CIBI = infos;
                                        }
                                    }
                                    if (CIBI == null)
                                        break;
                                    Item = new GamePackets.ConquerItem(true);
                                    Item.ID = CIBI.ID;
                                    Item.Durability = CIBI.Durability;
                                    Item.MaximDurability = CIBI.Durability;
                                    if (Data.Length > 3)
                                        Item.Plus = byte.Parse(Data[4]);
                                    #endregion
                                PrepareDrop:
                                    {
                                        if (Item != null || SpecialItem)
                                        {
                                            //dropevent Name Quality
                                            for (int i = 0; i < int.Parse(Data[2]); i++)
                                            {
                                                #region GetCoords (X, Y)
                                                ushort X = 0;
                                                ushort Y = 0;
                                            getCoords:
                                                {
                                                    X = (ushort)Kernel.Random.Next(client.Entity.X - 20, client.Entity.X + 20);
                                                    Y = (ushort)Kernel.Random.Next(client.Entity.Y - 20, client.Entity.Y + 20);
                                                }
                                                while (!client.Map.SelectCoordonates(ref X, ref Y))
                                                    goto getCoords;
                                                #endregion
                                                #region Drop Floor Item
                                                FloorItem floorItem = new FloorItem(true);
                                                if (SpecialItem)
                                                {
                                                    if (SpecialID == 729911)
                                                    {
                                                        floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.ConquerPoints;
                                                        floorItem.Value = 20;
                                                    }
                                                    floorItem.ItemID = SpecialID;
                                                    floorItem.Item = new ConquerItem(true);
                                                    floorItem.Item.ID = SpecialID;
                                                    floorItem.Item.UID = FloorItem.FloorUID.Next;
                                                    floorItem.UID = floorItem.Item.UID;
                                                    floorItem.Item.MobDropped = true;
                                                    while (client.Map.Npcs.ContainsKey(floorItem.Item.UID))
                                                    {
                                                        floorItem.Item.UID = FloorItem.FloorUID.Next;
                                                        floorItem.UID = FloorItem.FloorUID.Next;
                                                    }

                                                }
                                                else
                                                {
                                                    floorItem.Item = new ConquerItem(true);
                                                    floorItem.Item.Color = Item.Color;
                                                    floorItem.Item.Durability = Item.Durability;
                                                    floorItem.Item.ID = Item.ID;
                                                    floorItem.Item.Mode = Game.Enums.ItemMode.Default;
                                                    floorItem.Item.UID = FloorItem.FloorUID.Next;
                                                    floorItem.UID = floorItem.Item.UID;
                                                    floorItem.Item.MobDropped = true;
                                                    floorItem.ItemColor = Item.Color;
                                                    floorItem.ItemID = Item.ID;
                                                    while (client.Map.Npcs.ContainsKey(floorItem.Item.UID))
                                                    {
                                                        floorItem.Item.UID = FloorItem.FloorUID.Next;
                                                        floorItem.UID = FloorItem.FloorUID.Next;
                                                    }
                                                }

                                                floorItem.MapID = client.Map.ID;
                                                floorItem.MapObjType = Game.MapObjectType.Item;
                                                floorItem.X = X;
                                                floorItem.Y = Y;
                                                floorItem.Type = FloorItem.Drop;
                                                floorItem.OnFloor = Time32.Now;
                                                client.SendScreenSpawn(floorItem, true);
                                                client.Map.AddFloorItem(floorItem);
                                            }
                                        }
                                                #endregion
                                    }
                                    break;
01/10/2012 10:16 sonofskeletor#2
This code is to drop shit on the floor, i assume ur missing something from chat.cs containing the drop command ?

Cheak Program.cs for the command to it could be console based
01/10/2012 10:18 I don't have a username#3
And what are you trying to do?
01/10/2012 11:43 modyeo#4
i want to active this command ...............how ?