I am sure that there are packets that if they are sent server->client the client will respond uniquely back. Has anyone got across one of those packets? With such a packet the server could have a ping for it's own (the client has already one 1009:27).
Main usage would be a way to detect speedhackers, as most of the time laggers are supposed to be speedhackers, just by checking at the latency (serverside) you could know for sure if it's a lagger or not.
Has anyone already handled this method? Is it useful? The latency is simply the time it takes for the client to answer to the packet the server has sent, but would it be useful to have an average of all latencies gathered since the client was logged in? How about this formula lCurrent = (lCurrent + latency) / 2; [latency - parameter, usage: lCurrent (as the latency that the client might have at this time)]?
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Nevermind the second question.
Main usage would be a way to detect speedhackers, as most of the time laggers are supposed to be speedhackers, just by checking at the latency (serverside) you could know for sure if it's a lagger or not.
Has anyone already handled this method? Is it useful? The latency is simply the time it takes for the client to answer to the packet the server has sent, but would it be useful to have an average of all latencies gathered since the client was logged in? How about this formula lCurrent = (lCurrent + latency) / 2; [latency - parameter, usage: lCurrent (as the latency that the client might have at this time)]?
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Nevermind the second question.