thats cool :)Quote:
You keep giving champions quality of life changes, but the game itself is in need of many. And none of them are complicated in the slightest.
1. Mastery Pages upped to 20. We have been recently given 20 Rune Pages, and your new masteries adding "more choice." It is becoming overly problematic with these improvements along with new champions to keep up all necessary pages. And having to remake pages every other game is obnoxious.
2. Customizable "recommended items." Yes, there are independently developed mods that allow for this, but they are a hassle when patches come out. And this is really a feature that should be in the game. Especially when the game has characters like TF who are still recommended as awkward AD/on-hit characters, yet everyone plays them as AP. So you can't even find basic build items to jump from in the recommended list.
3. Customized control saving. This is the only one that would taken any decent amount of effort. But even still not much. A lot of players like using smart-casting for specific skills on specific champions. But in general don't like to use smart-casting on everyone at all times. This requires people to re-map their controls at the start of games based on which character they're playing. This is absurd for summoner's rift which(unlike dominion) starts immediately on load. Putting you at a huge disadvantage if you have to take that time to do something that should be built into the game. And causing even more headaches should you forget and get to lane before noticing your skills are off. Controls should save on a champion-by-champion basis to solve this problem.
RiotVeonneth - Production Assistant
These are some great suggestions, and we've definitely talked about some of them, but unfortunately some take quite a bit of effort.
In regards to Mastery Pages up to 20, the issue here is actually server load implications. We're working to making it so that all Mastery Pages are stored on the server. This way, players who switch between multiple computers won't have to redo their mastery pages each time. With 10 mastery pages and hundreds of thousands of players playing simultaneously, you can imagine that there's a lot of server load involved. When we increase it to 20, we want to make sure that our servers can handle it. Even 10 is a stretch, because unlike rune pages, Mastery Pages are free. Very few players even have 10 rune pages, so the sever load from them isn't very high.
For Custom Recommended Items, we completely agree, but we're looking at more holistic solutions (like importing build orders for both items and skills, or saving guides/notes in a better way).
For "customize control saving," I don't think we've had any direct discussions about this one. I'll make sure we talk about it, but I don't think the value here is too extreme. A huge portion of our players never change their default keybindings, and those that are "hardcore" enough to do it on a per-champion basis also probably know how to edit their keybindings outside the game.