Well, this is what i did so far :
Added the ReflectOn = false; line where it belongs in the character.cs
Reflect code :
Cheers,
ElDeRnEcRo
Added the ReflectOn = false; line where it belongs in the character.cs
Reflect code :
This is in the Database.cs - note: I`m not sure about the activation ratesQuote:
if (SkillId == 3060)
{
ReflectOn = true;
}
This in other.cs (melee attack part)Quote:
SkillAttributes[3060] = new ushort[5][];
SkillAttributes[3060][0] = new ushort[6] { 7, 0, 0, 0, 0, 15 };
SkillAttributes[3060][1] = new ushort[6] { 7, 0, 0, 0, 0, 30 };
SkillAttributes[3060][2] = new ushort[6] { 7, 0, 0, 0, 0, 50 };
SkillsDone.Add(3060, 2);
What did I do wrong? Or what should be done?Quote:
if (Attacked.ReflectOn)
Damage -= Attacker.CurHP;
Cheers,
ElDeRnEcRo