Quote:
Originally Posted by shadoweagle4
I really appreciate all the feedback you guys are giving me, but its all greek to me. I still am confused on what binaries are and I don't know how or what to change to fix the attack. I still want a full server, because we dont JUST pk we still do other things. I think i'm using Conquer-SX which is kinda bad, but it works except for a few things. Like I said before I really appreciate all the feedback, but I am no coder. All I need is this
1. A response that has a way to fix the problem.
2. An explanation on how to fix it.
3. Make sense to a person that doesn't code and doesn't have that much an idea of what he is doing.
4. more than just "research" because idk wtf im supposed to do.
Sorry, I just am not a coder.
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Lets break this down so it's very simple to understand.
Binaries are the hacked server files created by TQ. As such they are essentially 'perfect' for emulating TQ's conquer. The drawback is they are binaries (compiled executable files) As such you have no access to the source code itself and cannot make any large changes to the server. Because of this you cannot (easily) upgrade a binary server to say... current tq patch. If you just want a working server for you and a few friends binaries may be the best bet for you. That being said they are completely illegal and therefor not allowed on epvp.
Now, you claim you are not a coder. That's fine, everyone starts somewhere. The question is, are you willing to learn? If you are not willing to learn then I suggest you and your friends find some crappy public pserver to mess around on (one of the "yay everyone gets free shit!" servers that shut down after about a week). You'll have less frustrations doing that.
If you're willing to learn some BASICS then I'd go with a stable and fairly functional source. Albetros or Project Manifest being the best options (stay the hell away from ncos for god sake). Using those you will have most of the gameplay options working and the source itself will be stable. Because you're using a source that isn't complete shit you won't have the issue of damage calculations being completely dumb, the server won't be losing your stuff constantly (lost items, rollbacks, server crashes, etc). If you then decide you want to learn a bit more programming then you could work on adding custom content to these sources or even finishing up some of the missing game features that were never coded.
MOST IMPORTANT WARNING/REALITY CHECK
You will NOT be able to find ANY
complete source for free. They do not exist publicly, hell they barely exist privately (it's debatable). Server sources are a ton of work. I've mentioned albetros a few times and that source is around 35,000 lines of custom code not including any of the database or flatfiles and it's FAR from a completed source. You can't expect anyone to take the time to write 30,40,50 thousand or more lines of code, test it all to ensure it's perfect and then release it for free rather then cashing in big time on it. Large pservers can get thousands of dollars in donations PER MONTHS and there are always people paying hundreds of dollars just for features to be coded for their sources... It's simply not going to happen that you'll get a perfectly working source that you don't need to do anything with.
As for your other questions...
Quote:
1. A response that has a way to fix the problem.
2. An explanation on how to fix it.
3. Make sense to a person that doesn't code and doesn't have that much an idea of what he is doing.
4. more than just "research" because idk wtf im supposed to do.
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1. You would open up your source in visual studio, go to where the source calculates damage and correct/re-write the damage calculation using what you have determined to be the most accurate math you can come up with.
2. Refer to #1, you simply re-write the damage calculation. Think about some basic algebra that describes how damage should behave.
3. Seeing as the solution involves you doing some programming, you'll have to learn the basic programming first. There's no way around that really besides switching sources to one that already has proper or close enough calculations to suit your needs.
4. By research they mean you can read forum posts, look at other sources or experiment on official tq servers to give yourself information and then use that information to help design your own mathematical formula that fits the results. Eg: I have 1000 attack, they have 800 defense, my attack hit them for 200 damage. Therefor attack calculation must just be attack-defense! (it's not.. just an example)