Hi guys I translated the couple rings quest and made a little modification to it i made it so that you must kill only 2 Jin-Hee and once you complete it you will recive 2x couple ring, 1x tuxedo and 1x wedding dress. (I don't think anyone else has ever done this before so i decided to release it.)
This is a little different to the quest i have in my server i just did a last minuet change to this script if this one doesn't work right just use mine. If you use the one from my server search "snowy" and remove it from the quest script just change it to "Mission Complete" :P
This is the one from my server
hope you like it say thanks if it helped i have allot more quest files that i have translated to english which i may release in the future depending on if people like my work.
PHP Code:
quest couple_ring begin
state start begin
when 9006.chat."Revenge for the ring Dealer." with pc.get_level()>=25 begin
say("Hi")
say("Your looking for the ring dealer?")
say("Well im afraid he got banged the Fuck out.")
say("You must avenge him and i will reward you")
say("With a Couple's Ring!")
say("")
say("")
say("")
say("")
local s=select(
"Ok, I will Avenge him",
"I don't give a fuck!")
if 1==s then
say("Tank You!")
say("I know i can trust in you")
say("Good Luck!")
set_state(kill)
elseif 2==s then
say("Oh ...")
say("OK then")
say("")
say("Good Luck!")
end
end
end
state kill begin
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
pc.setqf("kill_count", 0)
q.done()
end
when letter begin
q.set_counter("Defeat the Jin-Hee's", couple_ring.get_rest_count());
end
when 394.kill begin
local kill_count=pc.getqf("kill_count")+1
pc.setqf("kill_count", kill_count)
q.set_counter("Defeat the Jin Hee's", couple_ring.get_rest_count());
if couple_ring.is_completed() then
say_title("Done!")
say("You have killed enough Jin-Hee's now")
say("Go back to the old Lady And tell her")
say("To claim you'r reward.")
say("")
say("")
set_state(report)
end
end
function get_rest_count()
return 2-pc.getqf("kill_count")
end
function is_completed()
return pc.getqf("kill_count")>=2
end
when letter begin
send_letter("Kill Jin-Hee's ")
end
when button or info begin
say_title("Defeat The Jin-Hee's")
say("Avenge the ring dealer")
say("by killing Jin-Hee's")
say("")
say_reward(string.format("Number of Jin-Hee's remaining : %d", couple_ring.get_rest_count()))
say("")
end
when 9006.chat."Finished!" begin
say("Go see the old lady!")
say("")
say("")
say("")
say("")
local s=select("")
if 1==s then
say("Go see the old lady!")
say("")
say("")
say("")
say("")
local s=select("")
if 1==s then
say("Go see the old Lady")
say("")
say("")
say("")
elseif 2==s then
say("Finaly you've finishedthe hunt!")
say("")
say("")
say("")
set_state(start)
q.done()
end
end
end
end
state report begin
when letter begin
send_letter("Quest Complete!")
end
when button or info begin
say_title("")
say("Cheese?")
say("")
say("")
end
when 9006.chat."I've killed 2 Jin-Hee's" begin
say("Thank You for helping!")
say("")
say("")
say("I will now reward you as i promissed.")
say("")
say("")
say_reward("You get 2x Rings, Tux and a Dress")
say_item("Couple's Ring", 70301, "")
say_item("Tuxedo", 11901, "")
say_item("Wedding Dress", 11903, "")
pc.give_item2(70301)
pc.give_item2(70301)
pc.give_item2(11901)
pc.give_item2(11903)
set_state(complete)
q.done()
end
end
state complete begin
end
state failure begin
end
end
This is the one from my server
PHP Code:
quest couple_ring begin
state start begin
when 9006.chat."Revenge for the ring Dealer." with pc.get_level()>=25 begin
say("Hi")
say("Your looking for the ring dealer?")
say("Well im afraid he got banged the Fuck out.")
say("You must avenge him and i will reward you")
say("With a Couple's Ring!")
say("")
say("")
say("")
say("")
local s=select(
"Ok, I will Avenge him",
"I don't give a fuck!")
if 1==s then
say("Tank You!")
say("I know i can trust in you")
say("Good Luck!")
set_state(kill)
elseif 2==s then
say("Oh ...")
say("OK then")
say("")
say("Good Luck!")
end
end
end
state kill begin
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
pc.setqf("kill_count", 0)
q.done()
end
when letter begin
q.set_counter("Defeat the Jin-Hee's", couple_ring.get_rest_count());
end
when 394.kill begin
local kill_count=pc.getqf("kill_count")+1
pc.setqf("kill_count", kill_count)
q.set_counter("Defeat the Jin Hee's", couple_ring.get_rest_count());
if couple_ring.is_completed() then
say_title("Done!")
say("You have killed enough Jin-Hee's now")
say("Go back to the old Lady And tell her")
say("To claim you'r reward.")
say("")
say("")
set_state(report)
end
end
function get_rest_count()
return 2-pc.getqf("kill_count")
end
function is_completed()
return pc.getqf("kill_count")>=2
end
when letter begin
send_letter("Kill Jin-Hee's ")
end
when button or info begin
say_title("Defeat The Jin-Hee's")
say("Avenge the ring dealer")
say("by killing Jin-Hee's")
say("")
say_reward(string.format("Number of Jin-Hee's remaining : %d", couple_ring.get_rest_count()))
say("")
end
when 9006.chat."SNOWY!" begin
say("Bored")
say("")
say("")
say("")
say("")
local s=select("")
if 1==s then
say("Still bored")
say("")
say("")
say("")
else
say("")
say("")
say("")
wait()
say("More bored")
say("")
say("")
say("")
say("")
say("")
say("(nom nom nom)")
say("Dam I love chating shit!")
local s=select("")
if 1==s then
say("Blah Blah")
say("")
say("")
say("")
elseif 2==s then
say("Blah Blah Blah")
say("")
say("")
say("")
set_state(start)
q.done()
end
end
end
end
state report begin
when letter begin
send_letter("Quest Complete!")
end
when button or info begin
say_title("")
say("Cheese?")
say("")
say("")
end
when 9006.chat."I've killed 2 Jin-Hee's" begin
say("Thank You for helping!")
say("")
say("")
say("I will now reward you as i promissed.")
say("")
say("")
say_reward("You get a Ring")
say_item("Couple's Ring", 70301, "")
pc.give_item2(70301)
pc.give_item2(70301)
pc.give_item2(11901)
pc.give_item2(11903)
set_state(complete)
q.done()
end
end
state complete begin
end
state failure begin
end
end