Quote:
Originally Posted by arbeiter3blabla
well 10 characters botting at the same time you will definetly NOT have.
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How come, unlike your Pixel Bot you can DISABLE rendering. Thus giving you a huge perfomance boost. But indeed im not running 10 Characters, im just saying it is possible since PixelSearch can not aquire the Pixel Information if the Window has been minimized. Except if you're using a hook, but thats not possible with AutoIt.
Quote:
Originally Posted by arbeiter3blabla
and i think movement is not working if rappelz window is minimized.
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Let me rephrase myself "I need a noSleep patch". The problem is, if you minimize Rappelz it will put its fps to 0. If you give a process a priority however it still has some fps for usage.
Edit: Actually I just solved that problem.
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It's maintaining it's fps if it doesnt have focus.
Quote:
Originally Posted by arbeiter3blabla
i know you are a loser in rappelz and your bot is running 10 minutes maximum.
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Yes Im a looser who only botted lv 71 with full OB.
Quote:
Originally Posted by verT!c4L
Same here, using PixelSearch doesn't ends up in Trouble (Like a different colour pattern and gamma setup, bla...).
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lol make a video of you using JARB with full Gamma setup, believe me, if its not the standard it won't work. Vista does also automatically adjust a colour pattern if the one is the not correct, PixelSearch will fail here.
Quote:
Originally Posted by verT!c4L
Rappelz developers will rather change some memory adresses when patching than changing colors...
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They can't change memory adresses, youre lacking some knowledge. After an update of the executable, of course you have to change the offsets, but hows that a problem? There are signatures to extract the required adresses from your client.
Quote:
Originally Posted by arbeiter3blabla
maybe put your sourcecode in here and convince me of your "perfect" bot.
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Since any faggot can lookup the adresses with cheat engine, I can give you a piece of how to attack a monster, the cheap way.
I'm using a LUA Scriptlanguange with C++ Interpretor.
Code:
attach( findWindow("Rappelz *") ); //Hook window.
Code:
function findTargetAttack()
updatevars(); //read the darn offsets.
if( TargetLevel <= BestMob and GotTarget == 1 and PlayerHP >= PlayerHPmin and TargetName == Attacklist)then
//Insert your favourite skills here.
elseif( GotTarget == 0 and PlayerHP >= PlayerHPmin )then
keyboardPress( key.VK_TAB ); // Hai im sending TAB to the process
end
end
Code:
PlayerHP = memoryReadShortPtr(proc, BaseAdress, PlayerHPoffset); //little insight about the updatevars function.
Some simple script to feature target dropping. Of course you could do that with the Target Health but im mostly not using that.
Code:
i = 0;
if( GotTarget == 1 )then
i = i+1; //Counts the hits to the monster
if( i >= 40 )then
//Drop Target, way is obstructed, not reachable etc
end
end
end
How to solve Killstealing.
Code:
if( TargetState == ATTACKING )then
//Drop Target, you don't want to KS
end
Anyway, as you can see its the same with any other Pixelbot. However the PixelSearch is replaced with memoryReadShortPtr(); and you have more possibilities. It's alot faster and has more stability, its also indenpendant from visuals. You could also call everything instead of reading or pixels. But then again, I don't know why you are so butthurt about hearing that getting a pixelcolour is inferior to reading or calling in the memory lol.