[Help Thread] Please post your questions here.

12/09/2015 02:32 SilentWisdom#5326
8.1+ sframe's require a special bypass. Check my signature and update the code you have accordingly.

Edit:

Lol Raskim ninja'd me
12/09/2015 14:52 Space()#5327
Quote:
Originally Posted by TheOnlyOneRaskim View Post
9.1 Launcher need atleast the cmdlauncher, provided by glandu2 or the Bypass to read/control the handle wich the Sframe needs.
glandu2 tools is great, but leave open a .bat
Also I wanted to use the update system of a launcher.
Quote:
Originally Posted by SilentWisdom View Post
8.1+ sframe's require a special bypass. Check my signature and update the code you have accordingly.
I looked at the source code sframe but I did not understand.
I do not know generate Sframe.exe, but I'll find out :c

Thank you for your replies :)
12/10/2015 07:02 Vake24#5328
Hellow, comrades.
Rappelz is constantly evolving. And our korean friends makes new things.
Some days ago i had trying to open db_item.rdb but i has got an error!
Some hours later i had open db_item.rdb and WOW instead of texture designation i had seen Natural values, and table got some changes in structure...

After this i had found new file inside data.004 whats was called db_item.ref, it contains texture names, but i have no idea, how to open it, it's fully different structure unlike RDB

So, i need your help!

Any ideas\tools for opening .ref files?
Also i need Item92Database.dll for RDB tool by Glandu2.

Sorry me for my very bad english.
12/10/2015 08:52 Sherock#5329
is it able to make launcher [.bat] with our domain ?

if so , how ?

is it able to use same respawn_id in InstanceDungeonMonsterRespawnResource ?
12/10/2015 20:35 8ballx#5330
hi there, question time. Is there a way to change pet size by editing something in my client in particular tyrant its way to big always stands on top of my char and i just find it really annoying client in question 7.3 .7.4. Thanks
12/10/2015 20:45 TheOnlyOneRaskim#5331
Quote:
Originally Posted by 8ballx View Post
hi there, question time. Is there a way to change pet size by editing something in my client in particular tyrant its way to big always stands on top of my char and i just find it really annoying client in question 7.3 .7.4. Thanks
You didnt looked at the Database, right?

In the SummonResource there are 2 columns for your Request.

They get called size and scale.

Quote:
Originally Posted by Space() View Post
glandu2 tools is great, but leave open a .bat
Also I wanted to use the update system of a launcher.

I looked at the source code sframe but I did not understand.
I do not know generate Sframe.exe, but I'll find out :c

Thank you for your replies :)
[Only registered and activated users can see links. Click Here To Register...] describe the Envoirment, wich the Sframe requests from the Launcher. (Well the Launcher creates it and the Sframe is reading it).

All you have to do is to start the Launcher with correct Arguments, but called from this class. :facepalm:
12/10/2015 20:48 InkDevil#5332
Quote:
Originally Posted by 8ballx View Post
hi there, question time. Is there a way to change pet size by editing something in my client in particular tyrant its way to big always stands on top of my char and i just find it really annoying client in question 7.3 .7.4. Thanks
In 8.X and 9.1 it's the scale-column in summon/monsterresource.

If that one exists in 7.3/7.4 too, try to change that one ;)
(can't test so fast, i don't have any epic 7 client on pc xD)


Edit: Damn, Raskim was faster -.- xD
12/10/2015 21:04 8ballx#5333
Quote:
Originally Posted by TheOnlyOneRaskim View Post
You didnt looked at the Database, right?

In the SummonResource there are 2 columns for your Request.

They get called size and scale.
its not my server i don't have access to Db. Guessing there's nothing i can change in client it self is there.
12/10/2015 21:08 InkDevil#5334
Quote:
Originally Posted by 8ballx View Post
its not my server i don't have access to Db. Guessing there's nothing i can change in client it self is there.
You can edit the column-values via Glandu's rdb-tool and insert your edited rdb into your resource-folder.
12/11/2015 05:40 Sherock#5335
there is a commend that update worllocation info while the server is running ?
12/12/2015 20:17 Sherock#5336
Quote:
2015/12/12 10:52:26 DB COM ERROR(Thread:1, HRESULT:80004005, GUID:0C733A63-2A1C-11CE-ADE5-00AA0044773D) : DB_UpdateGlobalVariable(dbo.smp_set_global_variabl e) : Transaction (Process ID 71) was deadlocked on lock resources with another process and has been chosen as the deadlock victim. Rerun the transaction.
what's mean ?
12/12/2015 22:11 ThunderNikk#5337
I think it means what it says...

The process deadlocked with another and was chosen as the victim.

Means it failed over the other process that was given priority and you will need to run the process again in order for it to complete properly.

I think you just try do do too many things without shutting the server down to do them. Too many real time processes make your server actions complicated and interfere with each other which results in server crashes and data loss and all other kinds of failures.
12/12/2015 23:38 gotxp5#5338
Hello fellow Rappelzians,
I have been able to establish the 9.1 server using the guide without a hitch (well, after all of the failed attempts it went on without a hitch :D).

I have been fiddling about with the server tweaking one thing and another and have come across the Master Class change process not giving the characters job_depth 3. I have looked around and the 9.1 setup thread only had one mention of this issue with no answer if it was resolved.

Whenever I set the job depth to 3 in the DB it does not reflect in the game when launched again; Hector does not offer the quests.

My question: Can somebody point me to the proper way to set up the lua, or maybe show me how one is setup. I have thought about adding something onto the end of JobChange common to set job depth 3 for every MC.

EDIT: Another thing I have noticed is that the changing from Rogue -> Fighter -> Champion does not set the job_depth above 0. I assume that is the case for any job change.

The Lua I am currently working with. Changed/added some teleports for ease of access.

Thanks,
-gotxp5
12/14/2015 07:53 Domesday Brock#5339
After downloading LamiaCores wonderful work I cannot seem to be able to get the monsters to appear in game.
I have made all new id's for the monsters and have inserted the info into my monster resource SQL database.
I have hashed acsii the cob, nx3 and two other files supplied with each monster and placed these hashed files into my client resource folder.
The monsters are in game, I just cannot see or select them.

All files in my client are acsii so I don't think the hashing is the problem.
12/14/2015 08:30 TheOnlyOneRaskim#5340
Quote:
Originally Posted by Domesday Brock View Post
After downloading LamiaCores wonderful work I cannot seem to be able to get the monsters to appear in game.
I have made all new id's for the monsters and have inserted the info into my monster resource SQL database.
I have hashed acsii the cob, nx3 and two other files supplied with each monster and placed these hashed files into my client resource folder.
The monsters are in game, I just cannot see or select them.

All files in my client are acsii so I don't think the hashing is the problem.
Try different (and existing) motion_file_id's.

Not the cleanest way, but it will work.