Problem in Symbol HERO, MASTER, LORD

12/23/2011 00:37 guemebr1#1
How do I activate the symbol of HERO MASTER and LORD, and on my server????

i need change in client or in server? Thanks.
12/23/2011 04:11 Jopsi332#2
Hero & Master
Code:
	if(checkhero == LEGEND_CLASS_MASTER && m_nLevel >= 60 && m_nLevel <= 120) //Àü½ÂÀ» ÇßÀ» °æ¿ì.
		{
			if(m_nLevel >= 60 && m_nLevel < 70) //Level DownµÉ °æ¿ì¸¦ »ý°¢Çؼ* ÁÖ¼®Ã³¸®.
			//	strPath = MakePath( DIR_ICON, "icon_Expert1.dds");
				pTexture = g_Neuz.m_pMasterIcon[0];
			else if(m_nLevel >= 70 && m_nLevel < 80)
			//	strPath = MakePath( DIR_ICON, "icon_Expert2.dds");
				pTexture = g_Neuz.m_pMasterIcon[1];
			else if(m_nLevel >= 80 && m_nLevel < 90)
			//	strPath = MakePath( DIR_ICON, "icon_Expert3.dds");
				pTexture = g_Neuz.m_pMasterIcon[2];
			else if(m_nLevel >= 90 && m_nLevel < 100)
			//	strPath = MakePath( DIR_ICON, "icon_Expert4.dds");
				pTexture = g_Neuz.m_pMasterIcon[3];
			else if(m_nLevel >= 100 && m_nLevel < 110)
			//	strPath = MakePath( DIR_ICON, "icon_Expert5.dds");
				pTexture = g_Neuz.m_pMasterIcon[4];
			else if(m_nLevel >= 110 && m_nLevel <= 120)
			//	strPath = MakePath( DIR_ICON, "icon_Expert6.dds");
				pTexture = g_Neuz.m_pMasterIcon[5];

			//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
			if(pTexture != NULL)
			{
				point.y -= pTexture->m_size.cy + 5;
				pTexture->Render( &g_Neuz.m_2DRender, point );
			}
		}
		else if(checkhero == LEGEND_CLASS_HERO) //¿µ¿õÀÏ °æ¿ì.
		{
			//strPath = MakePath( DIR_ICON, "icon_Hero.dds");
			//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
			pTexture = g_Neuz.m_pHeroIcon;
			if(pTexture != NULL)
			{
				point.y -= pTexture->m_size.cy + 5;
				pTexture->Render( &g_Neuz.m_2DRender, point );
			}
		}
12/23/2011 14:13 guemebr1#3
Where should I add this?

Thank you alot!