So, ich beende die Diskussion jetzt mal ... hier sind die Stats der beiden Waffe, was fllt uns auf? Richtig, die rote PSG-1 hat mehr Power und eine niedrigere Genauigkeit, dafr aber nur einen extrem geringen Abfall des Geschosses auf weite Distanz (Parabola 1).
Achja und mal nebenbei, was bei den Stats im Item Shop steht, ist totaler Schwachsinn und sollte nicht als Quelle fr die Eigenschaften einer Waffe genutzt werden.
PSG-1
Code:
<!--
<BASIC_INFO>
KOREAN = DG_PSG_1
ENGLISH = DG_PSG_1
CODE = DG01
ACTIVE = TRUE
LABEL = 1
</BASIC_INFO>
<OPTION>
ANIMATION = DG01
</OPTION>
<BUY_INFO>
BUYABLE = TRUE
BUYTYPE = 1
BUYOPTION = 5
COST = -1,10000,-1,40000,-1
ADD_DINAR = -1,-1,-1,399,-1
REQ_BP = 67950
REQ_LVL = 11
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATION_TIME = 0
</USE_INFO>
<ABILITY_INFO>
POWER = 800
DEFENCE = 0
SOOTRANGE = 10000
AMMONNUM = 5
MAGAZINENUM = 5
EFFECTRANGE = 0
PARABOLA = 50
REACTAMOUNT = 2.500000
REACTRECOVERY = 1.500000
ACCURATE = 92.000000
SHOOTSPEED = 13000
WEIGHT = 25
COOLTIME = 0.000000
RELOADTIME = 100.000000
HEATFACTOR = 0.000000
COOLFACTOR = 0.000000
FSDTIME = 0.000000
SCDTIME = 0.000000
ARMORTYPE = 0
</ABILITY_INFO>
<TARGET_INFO>
PERSONAL = 100,100,100
SURFACE = 2,0,0
AIR = 2,0,0
SHIP = 2,0,0
</TARGET_INFO>
//-->
PSG-1 (Red Edition)
Code:
<!--
<BASIC_INFO>
KOREAN = PSG1_SW
ENGLISH = DG_PSG_1_SW
CODE = DG31
ACTIVE = TRUE
LABEL = 2
</BASIC_INFO>
<OPTION>
ANIMATION = ¹Ý€šµ¿ €ú°Ýƒ‘€¸·Ž ½‰€å°ú ¸“¸®´‚ ‡‘¹æ¿¡ º¸³¾¼ö €–€» Á¤µµ·Ž °*·‚‡”. Á»´õ ¼¼¹Ð‡‘ „œ†®·‘·Ž¼* ‡‘¹æ€» ¿ø‡Ï´‚ €¯€ú¿¡°” ±‡€å‡•´Ï´™.
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 1
BUYOPTION = 5
COST = -1,-1,-1,-1,-1
ADD_DINAR = -1,-1,-1,-1,-1
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATION_TIME = 0
</USE_INFO>
<ABILITY_INFO>
POWER = 1000
DEFENCE = 0
SOOTRANGE = 10000
AMMONNUM = 5
MAGAZINENUM = 5
EFFECTRANGE = 0
PARABOLA = 1
REACTAMOUNT = 2.500000
REACTRECOVERY = 1.500000
ACCURATE = 80.000000
SHOOTSPEED = 13000
WEIGHT = 25
COOLTIME = 0.000000
RELOADTIME = 100.000000
HEATFACTOR = 0.000000
COOLFACTOR = 0.000000
FSDTIME = 0.000000
SCDTIME = 0.000000
ARMORTYPE = 0
</ABILITY_INFO>
<TARGET_INFO>
PERSONAL = 100,100,100
SURFACE = 0,0,0
AIR = 0,0,0
SHIP = 0,0,0
</TARGET_INFO>
//-->