Extracting Offsets

12/19/2011 12:55 shadowman123#1
Guyz i was thinking about getting right offsets as Critical Strike Effect = 2; How ppls Extracted that number ?
12/19/2011 15:16 pro4never#2
Logging packets from official conquer or trial/error.

Personally I noticed that the most up to date (packet logged) attack packets had in used bytes. I figured those must have to do with new features so I filled them in with values based on a command and figured out all the effect subtypes.
12/19/2011 20:53 Lateralus#3
You can also reverse the client and grab valid packet types' structures and valid processed/sent subtypes, as well as other information.

^ This makes trial and error so much more efficient, since you'll know the size and type of the packet (including the field sizes and where they're located).
12/19/2011 21:22 shadowman123#4
Quote:
Originally Posted by pro4never View Post
Logging packets from official conquer or trial/error.

Personally I noticed that the most up to date (packet logged) attack packets had in used bytes. I figured those must have to do with new features so I filled them in with values based on a command and figured out all the effect subtypes.
Trial and error is good idea but i think i takes alot of time
12/19/2011 21:37 BaussHacker#5
Quote:
Originally Posted by shadowman123 View Post
Trial and error is good idea but i think i takes alot of time
Did you read the reply above?
12/19/2011 22:08 Lateralus#6
Quote:
Originally Posted by BaussHacker View Post
Did you read the reply above?
No one ever reads my replies. ;<
12/19/2011 22:19 shadowman123#7
Quote:
Originally Posted by Lateralus View Post
No one ever reads my replies. ;<
well i did but i dont know how to reverse client and get the subtype or the structure
12/19/2011 22:43 Lateralus#8
Quote:
Originally Posted by shadowman123 View Post
well i did but i dont know how to reverse client and get the subtype or the structure
Neither did I, until I learned.
12/19/2011 23:14 pro4never#9
Quote:
Originally Posted by shadowman123 View Post
Trial and error is good idea but i think i takes alot of time
Not really. 5-10 minutes usually. You don't structure entire packets, you use logged packets or client as a way to know the general strictures. From there you use trial and error to fill in unknowns/test subtypes.
12/19/2011 23:18 shadowman123#10
Quote:
Originally Posted by pro4never View Post
Not really. 5-10 minutes usually. You don't structure entire packets, you use logged packets or client as a way to know the general strictures. From there you use trial and error to fill in unknowns/test subtypes.
Quote:
Originally Posted by Lateralus View Post
Neither did I, until I learned.
What was ur Reference Guyz..i need to Learn All that And packet Analysis and constructing Too
12/19/2011 23:23 pro4never#11
Look at any one of the many guides I and others have written on this forum to apply your programming knowledge to conquer. If you dont already have programming.knowledge then read some.ebooks or from Google.
12/19/2011 23:41 shadowman123#12
Quote:
Originally Posted by pro4never View Post
Look at any one of the many guides I and others have written on this forum to apply your programming knowledge to conquer. If you dont already have programming.knowledge then read some.ebooks or from Google.
well i've read the Guide made by BaussHacker and Yours too beside that Guide about Sniffing packets So i guess ill expand my Knowlage Cuz i really Enjoy Coding
12/20/2011 02:45 pro4never#13
Quote:
Originally Posted by shadowman123 View Post
well i've read the Guide made by BaussHacker and Yours too beside that Guide about Sniffing packets So i guess ill expand my Knowlage Cuz i really Enjoy Coding
Best of luck.

Now that I'm not on cellphone...

Look at the packet structuring sections of

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Might give you some help. You could also look at my other proxy thread for ideas.