LOL @ Yuki
You cant only code that,that would make no difference. The thing you have to do,is:
First,you define something like Arrows,ok lets say we call that Arrows,so then we got a code that can be used,which is MyChar.Arrows
Now,we gotta make so everytime you rightclick at an arrow,you get 500 of em, MyChar.Arrows amout will be 500.
Now,at the scatter skill, we have to code so it withdraw 3 of MyChar.Arrows,that would look something like this:
if (mycharusescatterskill && MyChar.Arrows > 3)
MyChar.Arrows -= 3;
else if (MyChar.Arrows < 3)
SendMessage("You are out of arrows. Please refill")
Thats just an example,not sure if it would or will work,and the coding arent right either :P
Emme