Advanced DMap Reader

08/17/2008 21:14 XtremeX-CO#1
Well, I was bored so I decided to play with dmaps.. and ended up making a dmap reader...

It shows invalid/valid coordinates, as well as height based on color, and portals.


Portals are BLUE, (valid spots), and LIGHT BLUE, in invalid spots.. (I made the portals a little better, so you can see them...)

White=valid
Black=invalid

Any other color that isnt mentioned here (most likely a red to yellow) will be the height.

Red is VERY low, such as the TC Square, while Yellow is higher, and other colors even higher.

Height color is based on RGB (255,(char)Height,Height/400)

You can also save the DMaps as Bitmaps.
08/18/2008 15:59 nTL3fTy#2
Nice, I was trying to do this at one point. Works well. :)
08/18/2008 16:34 © Haydz#3
Quote:
Originally Posted by XtremeX-CO View Post
Well, I was bored so I decided to play with dmaps.. and ended up making a dmap reader...

It shows invalid/valid coordinates, as well as height based on color, and portals.


Portals are BLUE, (valid spots), and LIGHT BLUE, in invalid spots.. (I made the portals a little better, so you can see them...)

White=valid
Black=invalid

Any other color that isnt mentioned here (most likely a red to yellow) will be the height.

Red is VERY low, such as the TC Square, while Yellow is higher, and other colors even higher.

Height color is based on RGB (255,(char)Height,Height/400)

You can also save the DMaps as Bitmaps.
Thanks :)... will help alot
08/18/2008 17:10 nTL3fTy#4
A suggestion: add a label to display the map ID as I believe that is located within the DMap file as well.
08/18/2008 17:27 XtremeX-CO#5
No that's located in GameMap.dat.. I didn't have a damned hex editor when i made this (was without internet.. ill add it later).

Note to any who gets errors, you need .NET Framework 3.5