Mob way points

12/09/2011 11:21 NinjaM0nkey#1
Excuse the noobness here.. but is it possible to set waypoints as a gm to get mobs to walk from coords A to B?

Thanks,
Matt
12/09/2011 11:44 DULAU#2
yes. You can create scripts for mobs.
12/12/2011 12:13 NinjaM0nkey#3
Any chance you could elaborate a little for me please?

Thanks,
Matt
12/12/2011 16:30 Kape7#4
As far as I know you can set an spawnpoint and the walking range, but not an script for make the mobs follow it.
12/13/2011 13:26 DULAU#5
well actually you could set a spawnpoint and a script to a mob. When it gets spawned, the mob follows the walkscript(as looping does)
12/13/2011 16:35 Kape7#6
Quote:
Originally Posted by DULAU View Post
well actually you could set a spawnpoint and a script to a mob. When it gets spawned, the mob follows the walkscript(as looping does)
Then I'm asking the same as the OP, elaborate a bit more, because I can't find nothing like that on the serverfiles. That kind of script system would be possible with the job update, because actually the NPC caravan follows an script, but not with the VSRO serverfiles.