IBNA DAoC FlyHack v2

08/12/2008 15:21 mondesser#1
Based on [Only registered and activated users can see links. Click Here To Register...]
thread i have developed a new flyhack.

It has been tested and is working with DAoC Laby/DR 1.91 English EU version.
It has been tested on freeshards and live servers.
I DO NOT KNOW IF IT IS DETECTED ON LIVE SERVERS
It has only been tested on windows XP SP3.
I got some reports that it works on vista aswell.
It should work with all DAoC 1.91 versions.
The .NET Framework 3.5 is required.
See readme for usage advice.


Please feel free to post any questions/ideas in this thread. There are no dumb questions, only dumb answers :rolleyes:

known bugs:
-Able to "fly" without enabling the hack. fixed in next version

This is beta software, it may contain bugs or may not be working as intended.
USE AT YOUR OWN RISK

I am looking for some volunteers with different daoc versions.

Source: [Only registered and activated users can see links. Click Here To Register...]
08/12/2008 16:04 tawahra#2
hmmm schade das ich vista hab.... gibts keinen weg es mit vista auch zu nutzen?

das ist die fehlermeldung :

An error occured:
Die Datei oder Assembly System.Core, Version = 3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 oder eine Abhängigkeit davon wurde nicht gefunden. Das System kann die angegebene Datei nicht finden....
08/12/2008 16:13 mondesser#3
Der fehler kommt, wenn man kein .net framework 3.5 hat.
Habs nicht auf vista getestet, kannst gerne tun. aber ich gehe nicht davon aus, das es geht.
08/12/2008 16:26 tawahra#4
aso ;) na dann saug ich mir ma framework ;) danke
08/12/2008 16:33 tawahra#5
habs framework geladen... geht immernoch nicht :S fakk... kannst da was rum schrauben ?!:D
08/12/2008 17:35 Esox#6
mondiiiii
geilste zeug danke^^
08/14/2008 00:38 Varlock#7
wie immer sehr schön gemacht:D
du hast es drauf, mich würd auch interresiern wie du das gemacht hast?
evtl die frequenz geändert wie schnell man wieder hoch geportet wird?
thx
08/14/2008 16:16 jekkt#8
super arbeit, danke:)

kann mir wer verraten, wie man das gescheit auf eden fürs bp farmen einsetzen kann? habs mit ani versucht, aber die mobs treffen dich egal wie hoch du bist. tipps ohne den flyhack sind natürlich auch willkommen.

grüße jekkt
08/14/2008 16:34 mondesser#9
Quote:
Originally Posted by Varlock View Post
wie immer sehr schön gemacht:D
du hast es drauf, mich würd auch interresiern wie du das gemacht hast?
evtl die frequenz geändert wie schnell man wieder hoch geportet wird?
thx
Nein nein, viel einfacher.
Habe die Stelle im Daoc-Code, die die z position aktualisiert durch noops ersetzt.
Dadurch hat der Daoc-Client keine Möglichkeit mehr die z-position zu verändern.
Die Aufgabe übernimmt vollständig der Hack, deswegen kann man auch nicht springen während der Hack an ist.
08/15/2008 16:16 Gankaz#10
Pretty good, i was trying to make one. Thanks again.

I got it work well but i got 1 questions mate.

How come you cant run fast like the old flyhack?
Thanks ;)
08/15/2008 17:43 mondesser#11
Because this hack does exploit a different "bug". The old one simply enabled debug mode. And the flying was part of DAoC's debug functionality.
This time i manipulated the z-coordinate directly. That's also the reason for the 2 extra keys (up/down).
08/15/2008 19:27 Gankaz#12
Alright, is there any issue to get a better speed when flying mate? :)
08/17/2008 19:19 sirru#13
In combat your movement speed is 191, out of combat its slightly higher. Maybe this information can help to find the address to movement speed.
Edit:
I dont see this ever getting fixed on freeshards as they have not been able to extract Z-Axis information from the game files (afaik).
08/17/2008 19:34 shadow99#14
Quote:
Originally Posted by sirru View Post
In combat your movement speed is 191, out of combat its slightly higher. Maybe this information can help to find the address to movement speed.
Edit:
I dont see this ever getting fixed on freeshards as they have not been able to extract Z-Axis information from the game files (afaik).
It is good, what would be a game with out cheats? :P

The Speednumber doesn't help, its something else. The same with the X-position, it has nothing to do with the x-loc. But you can find it out easily if you memory browse strafing and walking forward.
08/17/2008 20:05 mondesser#15
Quote:
Originally Posted by shadow99 View Post
It is good, what would be a game with out cheats? :P

The Speednumber doesn't help, its something else. The same with the X-position, it has nothing to do with the x-loc. But you can find it out easily if you memory browse strafing and walking forward.
As far as i know, the x-position is directly connected to the x-loc.
i found some memory addresses which, when nopped out, prevent any movement on the x-axis. However, modifying theese addresses did not move the player. But it moved the player's model.