[Patch-Notes] League of Legends v1.0.0.130

11/29/2011 04:54 Shiivana#1
Quote:
Originally Posted by Udyr View Post
[turley]kUgIZCij-dw[/turley]

New Skins in the Store
  • Thunder Lord Volibear
  • Northern Storm Volibear
  • Silverfang Akali
  • Imperial Lux

League of Legends v1.0.0.130
Volibear, the Thunder’s Roar
  • Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
  • Frenzy: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
  • Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
  • Thunder Claws: Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
  • Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level.

Fizz
  • Urchin Strike's targeting updating to hit targets slightly earlier
  • Urchin Strike's attack component can no longer be dodged

Jarvan IV
  • Martial Cadence (Passive)
    • Damage changed to physical from magic
    • Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8%
    • No longer procs spell effects such as Rylai's or Spell Vamp
  • Increased the hitbox size of Demacian Standard when targeted by Dragon Strike

Karthus
  • Wall of Pain
    • Wall duration reduced to 5 seconds from 7
    • Now only affects a target once (instead of reapplying every pass through)
  • Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus

Kassadin
  • Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk

Katarina
  • Shunpo now always moves Katarina behind the target regardless if Killer Instincts is active

Kog'maw
  • Fixed a bug where where if you killed an enemy that exploded using Icathian Surprise, the enemy was awarded an extra kill (Shaco Hallucinate clone, Maokai)
  • Fixed a bug where Brand's Pyroclasm would give Brand an extra kill if it was traveling toward Kog'maw when Icathian Surprise triggered
  • Fixed a bug where if Ignite killed Kog'maw, it would cause Icathian Surprise to not trigger
  • Fixed a bug where Vayne's Silvered Bolts sometimes caused Icathian Surprise to not trigger

Riven
  • Blade of the Exile tooltip updated to display how much attack damage you will gain. It has also been clarified to state that Blade of the Exile scales off TOTAL attack damage, not bonus attack damage.

Sivir (Remake)
  • General
    • Attack range increased to 500 from 425
    • Attack missile speed increased to 1400 from 1200
    • Updated her attack frames to be more responsive
    • Base attack speed reduced to .658 from .679
    • Base attack damage reduced to 49 from 52.11
    • Updated recommended items
  • Fleet of Foot (Passive) – Remake
    • Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
  • Boomerang Blade
    • Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
    • Damage changed to physical from magic
    • Bonus attack damage ratio increased to 1.1 from 1.0
    • No longer has an ability power ratio
  • Ricochet - Remake
    • Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost.
  • On The Hunt
    • Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
    • Attack speed bonus changed to 30/45/60% from 30/60/90%
    • Allied attack speed gain increased to half of Sivir’s bonus from a third
    • Cooldown adjusted to 100/90/80 seconds from 90

Taric
  • Shatter ability power ratio increased to 0.6 from 0.4
  • Radiance ability power ratio increased to 0.7 from 0.6

Vayne
  • Fixed a couple small bugs introduced to Condemn with Fizz patch

Yorick
  • Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer
  • Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target
  • Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated
  • Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer

Items
  • Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)
  • Madred's Razor
    • Proc chance increased to 20% from 15%
    • Proc damage reduced to 300 from 500
  • Mana Potions now restore 100 mana over 15 seconds (from 100 over 20)
  • Wriggle's Lantern proc damage reduced to 425 from 500

General
  • Chat window location will be now saved between games
  • Improved the targeting algorithms; it should now be much easier to select units that are obscured
  • Damage from lane minions to champions reduced by about 15%
  • Jungle Adjustments
    • Small camps now respawn faster, but have reduced rewards
    • Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
    • Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
    • Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
    • Ancient Golem camp experience increased slightly and gold reduced slightly
    • Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
    • Lizard Elder camp experience increased and gold reduced slightly
    • Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
    • Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
    • Baron Nashor will now push wards away if you try to place one too close
    • Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro
...
11/29/2011 05:03 Al Kappaccino#2
Fizz wird eher "gebufft" statt generft, würde ja sagen ich freue mich, aber Fizz ist eh schon perma banned D:

Edit:
Quote:
Ein Fehler wurde behoben, durch den „Energiewelle“ nach „Kluftgang“ möglicherweise rückwärts gezaubert wurde.
Gestern is mir der Bug auf gefallen ^^

Arme Sivir :/
11/29/2011 06:52 theit123.#3
weiß nich obs n sivir nerfe oder buff ist ... o.O hört sich aber alles in allem noch nicht soo schlecht an.. nur jungle stört mich
11/29/2011 08:14 Dribble Joy#4
"Baron Nashor will now push wards away if you try to place one too close"

fuck yeah. best patch ever!
11/29/2011 10:14 Akiyama Mio#5
Quote:
Originally Posted by Dribble Joy View Post
"Baron Nashor will now push wards away if you try to place one too close"

fuck yeah. best patch ever!
Jojo, in der ESL war es ja auch schon verboten ein Ward in Baron zu placen...

Darf ich mal noch leichte Werbung machen, zum Thema Patch-notes, ich hätte dementsprechend auch gerne Kritik von euch:

11/29/2011 11:56 Celay#6
Ehm Jarvans passiv löst jetz lifesteal aus oder nichts mehr?
11/29/2011 13:36 Snorlax#7
Quote:
Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk
endlich

und irgendwie hab ich das gefühl, das die bei jeden 2ten patch wriggels nerfen :f
11/29/2011 14:10 theit123.#8
Quote:
Originally Posted by Akiyama Mio View Post
Jojo, in der ESL war es ja auch schon verboten ein Ward in Baron zu placen...

Darf ich mal noch leichte Werbung machen, zum Thema Patch-notes, ich hätte dementsprechend auch gerne Kritik von euch:
musst du am anfang in so n schwulen stimmton reden?
11/29/2011 14:24 Akiyama Mio#9
Quote:
Originally Posted by theit123. View Post
musst du am anfang in so n schwulen stimmton reden?
Okay ich korrigiere mich, bitte konstruktive Kritik... Weil so wie du das jetzt formulierst kann ich damit leider nichts anfangen, tut mir leid.
11/29/2011 16:55 AnDerTheker#10
Quote:
Originally Posted by Akiyama Mio View Post
Okay ich korrigiere mich, bitte konstruktive Kritik... Weil so wie du das jetzt formulierst kann ich damit leider nichts anfangen, tut mir leid.
das war konstruktiv?

destruktiv wäre gewesen : LOL DEINE STIMME IS ECHT SCHWUL

versuch einfach nicht möglichst cool zum labern, sondern einfach normal. Ich kann dir so nicht länger als ne minute zuhörn.
11/29/2011 17:07 Wergez#11
Quote:
Originally Posted by Celebi™ ツ View Post
Ehm Jarvans passiv löst jetz lifesteal aus oder nichts mehr?
Hat es noch nie ausgelöst?! Es war ein magischer Schaden, der jetzt zu physischen gemacht wird. Vorher hat das Passiv mit Rylais geslowt genauso wie mit Spellvamp gehealt.
Jetzt ist es physisch also ist es definitiv nützlicher und heilt dich jetzt besser mit Wriggles.
11/29/2011 17:27 Akiyama Mio#12
Quote:
Originally Posted by AnDerTheker View Post
das war konstruktiv?

destruktiv wäre gewesen : LOL DEINE STIMME IS ECHT SCHWUL

versuch einfach nicht möglichst cool zum labern, sondern einfach normal. Ich kann dir so nicht länger als ne minute zuhörn.
Okay, werde ich mal demnächst umsetzen..