Quote:
Originally Posted by *JayKay*
I have another doubt, I would crumble up and put the correct code so I've changed the two aloken call it was in the sequence and put the two new characters. my doubt is the placement would be correct codes? I would get this wrong you correct me. Thanks
reference for: game_tpack and game_mesh.
PHP Code:
0099B55F /$ B8 209AAD00 MOV EAX,Dekaron_.00AD9A20 ; ASCII "ALO"
0099B564 |. 80FA 06 CMP DL,6
0099B567 |. 74 0A JE SHORT Dekaron_.0099B573
0099B569 |. 8B0495 94CEAD0>MOV EAX,DWORD PTR DS:[EDX*4+ADCE94]
0099B570 |. C2 0400 RETN 4
0099B573 |> B8 BEB79900 MOV EAX,Dekaron_.0099B7BE ; ASCII "CON"
0099B578 |. 80FA 0A CMP DL,0A
0099B57B |. 74 0A JE SHORT Dekaron_.0099B587
0099B57D |. 8B0495 94CEAD0>MOV EAX,DWORD PTR DS:[EDX*4+ADCE94]
0099B584 |. C2 0400 RETN 4
0099B587 |> B8 C3B79900 MOV EAX,Dekaron_.0099B7C3 ; ASCII "RIP"
0099B58C |. 80FA 0B CMP DL,0B
0099B58F |. 74 07 JE SHORT Dekaron_.0099B598
0099B591 |. 8B0495 94CEAD0>MOV EAX,DWORD PTR DS:[EDX*4+ADCE94]
0099B598 \> C3 RETN
thanks for patience.
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i have the same problem, i tried almost all possibilities
BTW, your codes can t work.
1. Its WSU & MSE , not CON & RIP i think
2. The ALO Lines get called from 2 different offsets (game_mesh & game_tpack)
(search for CALL 0099B4C3)
Maybe it works if you add CALL s for WSU and MSE there