Can someone Add this line to me? to the code.

11/23/2011 22:53 marcbacor6666#1
Can someone Add this line to me? to the code. Adding Dialog to Upgrade Quality if u are not wearing item and u click upgrade quality


Are you joking, how will i upgrade a none existing item.
Please wear your item first
Oh,sorry forgot to wear it






Code:
 #region Market Upgrade
                            case 10062:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Hi. What i do is upgrade your equipment for meteors. How about it?"));
                                        GC.AddSend(Packets.NPCLink("Upgrade quality", 1));
                                        GC.AddSend(Packets.NPCLink("Upgrade level", 2));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                        GC.Agreed = false;
                                    }
                                    else if (Control == 1 || Control == 2)
                                    {
                                        GC.AddSend(Packets.NPCSay("Choose the equipment you want to upgrade."));
                                        GC.AddSend(Packets.NPCLink("Headgear", (byte)(Control * 100 + 1)));
                                        GC.AddSend(Packets.NPCLink("Necklace/Bag", (byte)(Control * 100 + 2)));
                                        GC.AddSend(Packets.NPCLink("Armor", (byte)(Control * 100 + 3)));
                                        GC.AddSend(Packets.NPCLink("Weapon", (byte)(Control * 100 + 4)));
                                        GC.AddSend(Packets.NPCLink("Shield", (byte)(Control * 100 + 5)));
                                        GC.AddSend(Packets.NPCLink("Ring", (byte)(Control * 100 + 6)));
                                        GC.AddSend(Packets.NPCLink("Boots", (byte)(Control * 100 + 8)));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control >= 101 && Control <= 108)
                                    {

                                        Game.Item I = GC.MyChar.Equips.Get((byte)(Control - 100));
                                        byte ItemLevel = I.DBInfo.LevReq;
                                        Game.ItemIDManipulation IMan = new ProjectX.Game.ItemIDManipulation(I.ID);
                                        if (IMan.Quality != ProjectX.Game.Item.ItemQuality.Super && IMan.Quality != ProjectX.Game.Item.ItemQuality.NoUpgrade)
                                        {
                                            byte DBReq = 2;
                                            Game.Item.ItemQuality Q = IMan.Quality;
                                            if ((byte)Q < 5) Q = Game.Item.ItemQuality.Normal;
                                            if (Q == ProjectX.Game.Item.ItemQuality.Refined) DBReq++;
                                            else if (Q == ProjectX.Game.Item.ItemQuality.Unique) DBReq += 2;
                                            else if (Q == ProjectX.Game.Item.ItemQuality.Elite) DBReq += 5;

                                            DBReq = (byte)(DBReq + (ItemLevel) / 30);
                                            if (!GC.Agreed)
                                            {
                                                GC.AddSend(Packets.NPCSay("You need " + DBReq + " Dragonballs to upgrade."));
                                                GC.AddSend(Packets.NPCLink("Upgrade it.", Control));
                                                GC.AddSend(Packets.NPCLink("Forget it.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                                GC.Agreed = true;
                                            }
                                            else
                                            {
                                                GC.Agreed = false;
                                                if (GC.MyChar.InventoryContains(1088000, DBReq))
                                                {
                                                    GC.MyChar.EquipStats((byte)(Control - 100), false);
                                                    for (byte i = 0; i < DBReq; i++)
                                                        GC.MyChar.RemoveItem(GC.MyChar.NextItem(1088000));
                                                    IMan.QualityChange((ProjectX.Game.Item.ItemQuality)(Q + 1));
                                                    I.ID = IMan.ToID();
                                                    GC.MyChar.Equips.Replace((byte)(Control - 100), I, GC.MyChar);
                                                    GC.MyChar.EquipStats((byte)(Control - 100), true);

                                                    GC.AddSend(Packets.NPCSay("Here you are. It's done."));
                                                    GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                                else
                                                {
                                                    GC.AddSend(Packets.NPCSay("You don't have enough Dragonballs."));
                                                    GC.AddSend(Packets.NPCLink("I see.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                        }

                                        else
                                        {
                                            GC.AddSend(Packets.NPCSay("You cannot upgrade an item's quality which is already at maximum."));
                                            GC.AddSend(Packets.NPCLink("I see", 255));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                    }

                                    else if (Control >= 201 && Control <= 208)
                                    {
                                        Game.Item I = GC.MyChar.Equips.Get((byte)(Control - 200));
                                        byte PrevLevel = I.DBInfo.LevReq;

                                        Game.ItemIDManipulation IMan = new ProjectX.Game.ItemIDManipulation(I.ID);
                                        IMan.IncreaseLevel();
                                        if (!Database.DatabaseItems.ContainsKey(IMan.ToID()))
                                            return;
                                        DatabaseItem Ii = (DatabaseItem)Database.DatabaseItems[IMan.ToID()];
                                        byte NewLevel = Ii.LevReq;

                                        if (GC.MyChar.Level >= NewLevel)
                                        {
                                            if (NewLevel != 0 && NewLevel <= 123 && PrevLevel < 120)
                                            {
                                                Game.Item.ItemQuality Q = IMan.Quality;

                                                double DMetsReq = (double)((double)PrevLevel / 130 * 3);

                                                if (Q == Game.Item.ItemQuality.Unique) DMetsReq *= 2;
                                                else if (Q == Game.Item.ItemQuality.Elite) DMetsReq *= 4;
                                                else if (Q == Game.Item.ItemQuality.Super) DMetsReq *= 10;
                                                DMetsReq++;

                                                byte MetsReq = (byte)DMetsReq;

                                                if (!GC.Agreed)
                                                {
                                                    GC.AddSend(Packets.NPCSay("You need " + MetsReq + " Meteors to upgrade."));
                                                    GC.AddSend(Packets.NPCLink("Upgrade it.", Control));
                                                    GC.AddSend(Packets.NPCLink("Forget it.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                    GC.Agreed = true;
                                                }
                                                else
                                                {
                                                    GC.Agreed = false;
                                                    if (GC.MyChar.InventoryContains(1088001, MetsReq))
                                                    {
                                                        GC.MyChar.EquipStats((byte)(Control - 200), false);
                                                        for (byte i = 0; i < MetsReq; i++)
                                                            GC.MyChar.RemoveItem(GC.MyChar.NextItem(1088001));
                                                        I.ID = IMan.ToID();
                                                        GC.MyChar.Equips.Replace((byte)(Control - 200), I, GC.MyChar);
                                                        GC.MyChar.EquipStats((byte)(Control - 200), true);

                                                        GC.AddSend(Packets.NPCSay("Here you are. It's done."));
                                                        GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        GC.AddSend(Packets.NPCFinish());
                                                    }
                                                    else
                                                    {
                                                        GC.AddSend(Packets.NPCSay("You don't have enough Meteors."));
                                                        GC.AddSend(Packets.NPCLink("No way! Are you really sure?", 255));
                                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                        GC.AddSend(Packets.NPCFinish());
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                GC.AddSend(Packets.NPCSay("I'm afraid i can't help you with that. I am not experienced enough with equipment that high level."));
                                                GC.AddSend(Packets.NPCLink("You old geezer!", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                            }
                                        }
                                        else
                                        {
                                            GC.AddSend(Packets.NPCSay("You aren't high level enough to wear the item after upgrading."));
                                            GC.AddSend(Packets.NPCLink("Alright.", 255));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    break;
                                }
                            #endregion
bump. no one knows ? 0o

someone wanna help me please