Test Hack NUR TEST !!!!!

11/22/2011 17:34 ~Lena~xlove~#1
#define ADR_PLAYERPOINTER 0xC62388
#define ADR_SERVERPOINTER 0xB5D0F8
#define OFS_X 0x102D4
#define OFS_Y 0x102DC
#define OFS_Z 0x102D8
#define OFS_NORECOIL1 0x1C
#define OFS_NORECOIL2 0x20
#define OFS_NORECOIL3 0x24
#define OFS_SUPERMASTER 0xFCD30
#define OFS_NFD 0x103A4
#define OFS_PREMIUM 0x57C
#define OFS_PREMIUM2 0x580
#define OFS_LEVEL 0x11A610
#define OFS_DINAR 0x11A620
#define OFS_SLOT5 0x1021A4
#define OFS_SLOT6 0x1021A5
#define OFS_SLOT7 0x1021A6
#define OFS_SLOT8 0x1021A7
#define OFS_MAXPLAYER 0xFCD1C
#define OFS_LOADUSER 0x0
#define OFS_PLAYERSIZE 0x1CE8
#define OFS_PLAYERGRAVITY 0xC49C
#define ADR_NOSPREAD 0xAE330C
#define ADR_NOBOUNDS1 0xB0D9D8
#define ADR_NOBOUNDS2 0xB0D9E0
#define ADR_NOBOUNDS3 0xB0D9DC
#define ADR_IMDRUNK 0xB127C8
#define ADR_SPEEDHACK 0x984924
#define ADR_SPEEDROOL 0x984868
#define ADR_WATERCOLOR1 0xA072F8
#define ADR_WATERCOLOR2 0xA072F4
#define ADR_WATERCOLOR3 0xA072F0
#define ADR_SCOPE 0xA07238
#define ADR_SCOPESIZE 0xA07240
#define ADR_FULLBRIGHT1 0xAE9174
#define ADR_FULLBRIGHT2 0xAE9170
#define ADR_FULLBRIGHT3 0xAE916C
#define ADR_NOWEAPONGRAVITY 0x974AD8
#define ADR_VIRTUALJUMP 0x974CC4
#define ADR_NOSPAWNWAIT1 0xB165C0 //thanks nulled
#define ADR_NOSPAWNWAIT2 0xB165C4
#define ADR_NOSPAWNWAIT3 0xB165C8
#define ADR_EXTRAAMMO1 0x00AE32F0
#define ADR_EXTRAAMMO2 0x00AE32F1
#define ADR_BANDAGE 0x00AE32F6
#define ADR_SNIPERPX 0x00AE32F4
#define ADR_GLASSWALLS 0x000AE9104
#define MapColor1 0x00AE919C
#define MapColor2 0x00AE9198
#define MapColor3 0x00AE9194
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101D2
#define OFS_WEAPON3 0x101D0
#define ADR_FASTAMMO 0xAE67B4
#define ADR_FASTHEALTH 0xAE67B8
#define ADR_FASTFLAG 0xAE67BC
#define ADR_FASTREPAIR 0xAE67C0
#define ADR_FOGNEAR 0x00AE91FC
#define ADR_FOGNFAR 0x00AE9200
#define ADR_FASTLOCKON 0xAE3318



#include <windows.h>
#include <stdio.h>
#include "Addys.h"



float posiX;
float posiY;
float posiZ;




void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}



void AllSlot ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr + OFS_SLOT5)= 1;
*(int*)(dwPlayerPtr + OFS_SLOT6)= 1;
*(int*)(dwPlayerPtr + OFS_SLOT7)= 1;
*(int*)(dwPlayerPtr + OFS_SLOT8)= 1;
}
}




void ExtraAmmo ()
{
*(int*)(ADR_EXTRAAMMO1) = 1;
}

void ExtraAmmo3 ()
{
*(int*)(ADR_EXTRAAMMO2) = 1;
}


void Dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}
}



void Spawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}



void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}

void nfd ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;
}
}



void jump ()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500;
}
}
}




void fullbright ()
{
*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;
}


/*void nofog ()
{
*(float*)ADR_NEARFOG = 0;
*(float*)ADR_FARFOG = 1166127104;
}*/


/*void FastAll ()
{
DWORD dwPlayerPtr = *(DWORD*)PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)FastRepair = 10.0f;
*(float*)FastHealth = 5.0f;
*(float*)FastFlag = 10.0f;
*(float*)FastAmmo = 5.0f;
}}*/


void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(ADR_SPEEDHACK) = 97.0f;
}

}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(ADR_SPEEDHACK) = 600.0f;
}

}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(ADR_SPEEDHACK) = 1000.0f;
}

}




void platinum ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM) = 4, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}




void speedschub ()
{
if(GetAsyncKeyState(VK_INSERT) &1<< 0xF)
{
*(float*)(ADR_SPEEDHACK) = 200.0f;
Sleep(200);
*(float*)(ADR_SPEEDHACK) = 105.0f;
Sleep(400);
*(float*)(ADR_SPEEDHACK) = 250.0f;
Sleep(300);
*(float*)(ADR_SPEEDHACK) = 105.0f;
}
}






//----------------------------------
bool Nospread = false;//
bool NoRecoil = false;//
bool Scope = false;//
int lowgravity = true;//
int CromBange = true;//
int PXSn1per =true;//
bool CH_WeaponHack = false;
bool VirtualJump3 = false;//
bool ImDrunk = false;//
bool GLASSWALLS=false;//
bool CH_Roll=false;
bool WEP=false;
bool MapColor=false;
int NoFog=true;
int FastAll = true;
bool CH_LOCK = false;


void PlayerHacks(void)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{


if (Nospread==true)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPREAD, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPREAD, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPREAD, sizeof(t), Protection, 0);
}
if(GetAsyncKeyState(VK_NUMPAD0) &1)
{
Nospread = Nospread==false;
}



if (GLASSWALLS==true)
{
*(int*)ADR_GLASSWALLS = 4;
}
else if (GLASSWALLS==false)
{
*(int*)ADR_GLASSWALLS = 0;
}
if(GetAsyncKeyState(VK_NUMPAD7) &1)
{
GLASSWALLS = GLASSWALLS==false;
}


if(NoRecoil)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
NoRecoil = NoRecoil==false;
}



if (Scope==false)
{
*(int*)(ADR_SCOPE) = (int)5;
}
else if (Scope==true)
{
*(int*)(ADR_SCOPE) = (int)1;
}
if(GetAsyncKeyState(VK_RBUTTON) &1)
{
Scope = Scope==false;
}


if (lowgravity)
if (GetAsyncKeyState(VK_MBUTTON))
{
*(float*)(dwPlayerPtr+OFS_PLAYERGRAVITY) = 130.0f;
}

if(CromBange)
{
*(int*)(ADR_BANDAGE) = 1;
}

if(PXSn1per)
{
*(int*)(ADR_SNIPERPX) = 1;
}



if (VirtualJump3==true)
{
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
else if (VirtualJump3==false)
{
*(float*)(ADR_VIRTUALJUMP) = 40;
}
if(GetAsyncKeyState(VK_NUMPAD6) &1)
{
VirtualJump3 = VirtualJump3==false;
}


if(ImDrunk==true)
{
*(DWORD*)(ADR_IMDRUNK) = 1;
}
else if (ImDrunk==false)
{
*(DWORD*)(ADR_IMDRUNK) = 0;
}
if(GetAsyncKeyState(VK_NUMPAD5) &1)
{
ImDrunk = ImDrunk==false;
}

if(NoFog)
{
*(float*)ADR_FOGNFAR = 1166127104;
*(float*)ADR_FOGNEAR = 0;
}

if(FastAll)
{
*(float*)(ADR_FASTAMMO) = 5.0F;
*(float*)(ADR_FASTHEALTH) = 5.0F;
*(float*)(ADR_FASTREPAIR) = 10.0F;
*(float*)(ADR_FASTFLAG) = 10.0F;
}

/* if(CH_LOCK==true)
{
*(float*)ADR_FASTLOCKON = 1;
}
else if(CH_LOCK==false)
{
*(float*)ADR_FASTLOCKON = 0;
}
if(GetAsyncKeyState(VK_DELETE) &1)
{
CH_LOCK = CH_LOCK==false;
}*/


if (MapColor==true)
{
*(double*)(MapColor3) = 250;////Yellow/Green
*(double*)(MapColor3) = 250;////Yellow/Green
*(double*)(MapColor3) = 250;////Yellow/Green
}
if(GetAsyncKeyState(VK_NUMPAD9) &1)
{
MapColor = MapColor==false;
}



/*if(CH_SP)
{
*(int*)(ADR_SP_10) = 1;
}
if(CH_SP2)
{
*(int*)(ADR_SP5) = 1;
}*/


}}
//-----------------------------------

void Hacks()
{
for(;; )
{
nfd();//
platinum();//
speedon0();//
speedon1();//
speedon2();//
PlayerHacks();//
AllSlot();//
ExtraAmmo();//
ExtraAmmo3();//
Dig();//
nobounds();//
jump();//
fullbright();//
Teleport();//
speedschub();//
Spawn ();//
Sleep(20);
}
}

BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

ShellExecuteA(NULL,"Open","http://google.de/",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}

Sorry Leute wollte es versuchen !
11/22/2011 17:36 PlayerNr1#2
Und hat was auch immer geklappt? o.O
11/22/2011 17:36 ~Lena~xlove~#3
Leute was muss ich dann noch machen ?
11/22/2011 17:38 jkjkjzkul#4
pn me pls
and stop spam
#closequest
11/22/2011 17:39 ~Lena~xlove~#5
Quote:
Originally Posted by PlayerNr1 View Post
Und hat was auch immer geklappt? o.O
Ne :D
11/22/2011 23:22 _Marcel_#6
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