Battle Pirates Ballistic Range, need help

11/22/2011 06:52 tr71270#1
Im trying to extend the range of ballistics with the hardened barrels, can someone help me out with it, below is the code for it.


Code:
L110:
     getlocal1
     findpropstrict      QName(PackageNamespace(""), "Number")
     findpropstrict      QName(PrivateNamespace("", "com.waterworld.core:GLOBAL#0"), "removeCommas")
     getlocal2
     getproperty         Multiname("rangebalp", [PrivateNamespace("", "com.waterworld.core:GLOBAL#0"), PackageNamespace(""), Namespace("http://adobe.com/AS3/2006/builtin"), PackageNamespace("com.waterworld.log"), PackageNamespace("flash.utils"), PrivateNamespace("", "com.waterworld.core:GLOBAL#1"), PackageNamespace("com.waterworld.core"), PackageInternalNs("com.waterworld.core"), PackageNamespace("com.waterworld.datastores"), PackageNamespace("com.waterworld.entities"), PackageNamespace("com.waterworld.managers.workers"), PackageNamespace("flash.events"), PackageNamespace("flash.net"), ProtectedNamespace("_-96"), StaticProtectedNs("_-96"), StaticProtectedNs("Object")])
     callproperty        QName(PrivateNamespace("", "com.waterworld.core:GLOBAL#0"), "removeCommas"), 1
     callproperty        QName(PackageNamespace(""), "Number"), 1
     setproperty         QName(PackageNamespace(""), "ballisticRangeBonus")

     getlocal1
     getproperty         QName(PackageNamespace(""), "ballisticRangeBonus")
     pushbyte            0
     ifngt               L133