Hi guys, i want ask u something, first of all, i am using NCOs, i like this source for the version and have bugs(i learn more than making quest like most of ppl in an advanced source).
1.- I want to know if there is a way to stop sending a packet(in this case ally/enemy packet in a guild) because when i delete a guild from the allies list, i still seeing that guild as ally, same with enemies. i found in packets.cs EndSend, but i dont understand really how it works
2.- when monster attack, it doesn't damage every time, i think that happens because the "action" of block an attack isn't sended, so how i can send it(action id, or anythings is helpfull)
3.- The Jump isn't fully coded, i tried a bit with a datetime and a very basics formulas(like int asdas = X1-X2 * Y1-Y2 and AddMilliseconds(asdas * 50)), i got results, but really bad xD, so some guidances with would be great
srry for my bad english, i'm chilean.
Thanks
1.- I want to know if there is a way to stop sending a packet(in this case ally/enemy packet in a guild) because when i delete a guild from the allies list, i still seeing that guild as ally, same with enemies. i found in packets.cs EndSend, but i dont understand really how it works
2.- when monster attack, it doesn't damage every time, i think that happens because the "action" of block an attack isn't sended, so how i can send it(action id, or anythings is helpfull)
3.- The Jump isn't fully coded, i tried a bit with a datetime and a very basics formulas(like int asdas = X1-X2 * Y1-Y2 and AddMilliseconds(asdas * 50)), i got results, but really bad xD, so some guidances with would be great
srry for my bad english, i'm chilean.
Thanks