Quote:
Originally Posted by _DreadNought_
Dont even think about thread per player.
Because I will personally delete your entire source. <3
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I wasn't going to do that anyways, it sounds shit IMO. Just want to know if I should assign a thread for the maps in use by players or just one global, but it's just it sounds like the global one will make delays, because it will handle one player and then another player after, where a thread for the single maps would be faster, instead it loop through maybe 500 players, then only 50 or 100 etc. I'm a bit clueless at this, but want whatever that's best.