About the add_npc command

11/16/2011 07:59 darknmadder#1
Hey guys,

I'm a GM on a private server and we're having a little issue with the add_npc. I've seen some people say it's /run add_npc(x,y,id,numberof,roam) and others /run npc_add etc. On our server, regardless of the syntax none work.

The Admin told me he set it to 1 where AllowedCommandsForPermission is on for add_npc, is there anything else we would need to set to allow for this particular command to work?

Server is running Arcadia repak 1.3 with some extras by the Admin and I'm using the 7.1 client.

Yes, I have used the search function, but only found people asking for the command and how to do it. Not people that actually have issues getting it to function at all.

Cheers (:
11/16/2011 11:36 Raskim2000#2
Dont lie that you searched.

There are 3 way`s to spawn an mob/boss/whatever

/run add_npc(x-position,y-position,ID,Count) --ingame

#add_npc(x-position,y-position,ID,Count) --for herlock(Gameserver)

//regenerate ID Count --ingame

:rtfm:
11/16/2011 15:20 qaaah#3
Quote:
Originally Posted by Raskim2000 View Post
Dont lie that you searched.

There are 3 way`s to spawn an mob/boss/whatever

/run add_npc(x-position,y-position,ID,Count) --ingame

#add_npc(x-position,y-position,ID,Count) --for herlock(Gameserver)

//regenerate ID Count --ingame

:rtfm:
what i write in ID ? :mofo:
11/16/2011 15:29 gavsta#4
Quote:
Originally Posted by qaaah View Post
what i write in ID ? :mofo:
the part where it says ID
11/16/2011 23:30 darknmadder#5
Quote:
Originally Posted by Raskim2000 View Post
Dont lie that you searched.

There are 3 way`s to spawn an mob/boss/whatever

/run add_npc(x-position,y-position,ID,Count) --ingame

#add_npc(x-position,y-position,ID,Count) --for herlock(Gameserver)

//regenerate ID Count --ingame

:rtfm:
I searched, I also said that I tried the /run add_npc command as well as npc_add which ismokedrow posted in another thread. I suppose I should also draw your attention to where I said that I was GM in the server, so access to the game console isn't possible. I stated it wasn't an issue of syntax because regardless of what it was, it didn't work, which is why I asked about permissions. Don't assume someone didn't rtfm when you didn't understand the main point of the question.

As far as //regenerate ID count, I saw it mentioned a couple of times but not a clear explanation of it's function. I just assumed that would be a command to respawn monsters in their usual locations.

I'll try //regenerate ID count and see if that works and post back here with a big old fat thank you if it does.

The //regenerate did not work, is this a command which the permission needs to be set also?
11/17/2011 00:52 ismokedrow#6
Guy it's not hard mate, in game type: /run add_npc(x-position, y-positon, monster_id, count) and example of this would be:

You can find your desired X and Y by simply moving the area you wish the mob to spawn and type /position

/run add_npc(152764, 55478, 185001, 1) --- DO NOT USE THIS COMMAND! IT IS AN EXAMPLE!
11/17/2011 01:30 Raskim2000#7
Quote:
Originally Posted by darknmadder View Post
I searched, I also said that I tried the /run add_npc command as well as npc_add which ismokedrow posted in another thread. I suppose I should also draw your attention to where I said that I was GM in the server, so access to the game console isn't possible. I stated it wasn't an issue of syntax because regardless of what it was, it didn't work, which is why I asked about permissions. Don't assume someone didn't rtfm when you didn't understand the main point of the question.

As far as //regenerate ID count, I saw it mentioned a couple of times but not a clear explanation of it's function. I just assumed that would be a command to respawn monsters in their usual locations.

I'll try //regenerate ID count and see if that works and post back here with a big old fat thank you if it does.

The //regenerate did not work, is this a command which the permission needs to be set also?
/run and //regenerate need default permission 1 and the #add_npc has to typed in Herlock....:facepalm:
11/17/2011 01:59 darknmadder#8
Okay maybe I am not explaining myself correctly.

I know anything with a # needs to be typed into herlock console, since I am not an admin and I don't have access to it this is out of the question.

My issue is not the syntax of /run add_npc(x,y,id,count) - I get that already.

My issue is that even though the add_npc permission is set to 1 in AllowedCommandsForPermission and I am able to use other /run commands such as insert_item, warp etc - the add_npc is not working.

With regards to the //regenerate command is this something that would need to be typed every time you wanted to add_npc and could this be the reason why the add_npc is not working? For example:

Should the following work to spawn Kiscia:

/run add_npc(151896, 72599,130102, 1)

without the need for //regenerate 130102 1 after it?

That is why I wasn't sure whether there were any other permissions that needed to be set to 1 in order for the add_npc command to work and because I don't have access to the DB directly I need to filter this through the Admin (who is not online an awful lot) and am unable to troubleshoot myself.

Thanks for your patience guys.
11/17/2011 02:18 Raskim2000#9
and again... //regenerate MOB_ID Count NOT MORE....
11/17/2011 02:45 ismokedrow#10
I spawn mobs in game all the time, so do my gm's... via /run
11/17/2011 02:56 darknmadder#11
Quote:
Originally Posted by Raskim2000 View Post
and again... //regenerate MOB_ID Count NOT MORE....
And again, it did not work.

Apologies if what I am about to say next makes me come across as a dick, I don't mean it to but this is getting to be incredibly frustrating for me.

I'm not sure whether it's a language barrier or you get halfway through my post and decide I'm just another "can i haz codes plz" or "pls make it work" moron. Your responses are not helping the situation, you're not even addressing the question I ask properly. I asked whether the add_npc command should work without having to type //regenerate - did you answer that? No. As it is, with the permissions set to 1 on add_npc it just isn't working.

I'm here trying to troubleshoot a command that for all intensive purposes should work on the server I GM on and because I don't have direct access to the database I am trying to troubleshoot with people that have more knowledge than I do. If you don't have anything constructive to contribute then please just leave well enough alone.

So, that being said. Does anyone know whether the add_npc command relies on any other permissions being changed to 1 so that I can ask the Admin to test that out as well.

Cheers.

Quote:
Originally Posted by ismokedrow View Post
I spawn mobs in game all the time, so do my gm's... via /run
I know, and it works on my own test server with the /run command, however, I have the standard 1.3 repack with all the permissions at default.

I'm trying to work out whether the Admin on the server I GM for has maybe changed some of the default permissions other than just the add_npc and that's why the command isn't working.

ismoke, do you know if add_npc is a standalone that doesn't rely on any other permissions to be set to 1 or not? Maybe he inadvertently set something else to 0 and that is why it won't work?