I've been playin almost all the servers so far, tried almost every single one, and, tbh, I haven't loved any yet..
The key for success its having a good community, so, you'd need some players, (min 70-150).
Some suggestions that "server surfers" out there would like to see on a server:
Rates? Low rate servers totally matches the point of silkroad, grinding.. but cmon, aren't we tired to follow the "rules"? rates over 50x would be perfect imo.
Silks? Free silks would bring lots of players to your server, but we all know that roots need to be paid, so, you could just open donations for good and nice gear and some other stuff.
Cap? Below 100 and perfect. 110Cap its "nova farming", it's the worst cap ever made by Joymax.
Alchemy Rates? Should be way higher AND elixires way harder to get.
Adding some "event type" systems for top gear (suns), so, after capping, players would still have to work out to be better.
Focusing the game-play on the triangular conflict and guild wars, increasing its profits/prizes and start using a "bet system" on guild and union wars (Including fortress war).
Hosting PvP tournaments, HideNSeeks, Simon Says, and many other "original" events that players might like.
Setting goals. e.x: "The 1st player reaching *CAP* Level wins XXX items/gold/sp/silk w.e"
Also, other key to get as much players as possible is by offering them what the other servers can't, so, instead of rushing to open your server, make sure everything works as it is supposed to work and the most important, try to add something that the others server don't have, like a reborn system for example as it was already suggested by someone on the forum whose i can't remember the name right now.
Well, this is my opinion, feel free to share yours and, together, lets try to give our suggestions to those who actually have the methods to setup a server.
The key for success its having a good community, so, you'd need some players, (min 70-150).
Some suggestions that "server surfers" out there would like to see on a server:
Rates? Low rate servers totally matches the point of silkroad, grinding.. but cmon, aren't we tired to follow the "rules"? rates over 50x would be perfect imo.
Silks? Free silks would bring lots of players to your server, but we all know that roots need to be paid, so, you could just open donations for good and nice gear and some other stuff.
Cap? Below 100 and perfect. 110Cap its "nova farming", it's the worst cap ever made by Joymax.
Alchemy Rates? Should be way higher AND elixires way harder to get.
Adding some "event type" systems for top gear (suns), so, after capping, players would still have to work out to be better.
Focusing the game-play on the triangular conflict and guild wars, increasing its profits/prizes and start using a "bet system" on guild and union wars (Including fortress war).
Hosting PvP tournaments, HideNSeeks, Simon Says, and many other "original" events that players might like.
Setting goals. e.x: "The 1st player reaching *CAP* Level wins XXX items/gold/sp/silk w.e"
Also, other key to get as much players as possible is by offering them what the other servers can't, so, instead of rushing to open your server, make sure everything works as it is supposed to work and the most important, try to add something that the others server don't have, like a reborn system for example as it was already suggested by someone on the forum whose i can't remember the name right now.
Well, this is my opinion, feel free to share yours and, together, lets try to give our suggestions to those who actually have the methods to setup a server.