Using programs like WPE/rPE you get the packets of the game but many times they are encrypteds... so how can decrypt them? what need to learn or to start to look for?.
Thx.
Thx.
disassamble the gameQuote:
Using programs like WPE/rPE you get the packets of the game but many times they are encrypteds... so how can decrypt them? what need to learn or to start to look for?.
Thx.
PeiD has a plugin that detects several Encryption Methods and gives you the offsets of the code.Quote:
Thx you it really helped, already disassembled it and more or less understand the code, only have to look for the algorythm, but before will read some more about reverse engineering, its kinda a confusing matter.
BP the w32_recv, depending on the game, the needed call is in reach of that function.Quote:
Thx you it really helped, already disassembled it and more or less understand the code, only have to look for the algorythm, but before will read some more about reverse engineering, its kinda a confusing matter.
Yes but think that PeID only works with .exe right? And the one im trying to look into is a browser game, made in Javascript. Anyway will remember it, can be useful for others games.Quote:
PeiD has a plugin that detects several Encryption Methods and gives you the offsets of the code.
Ty, gonna take an eye although its being tiring.Quote:
BP the w32_recv, depending on the game, the needed call is in reach of that function.
Sir, why the hell are you using WPE for a browsergame and trying to decrypt packets?Quote:
Yes but think that PeID only works with .exe right? And the one im trying to look into is a browser game, made in Javascript. Anyway will remember it, can be useful for others games.
Ty, gonna take an eye although its being tiring.
Boredom obviously... main reason to play a game. Seriously, there are browsergames more complex than what we probably think when mention it (a game like tetris etc.) and have curiosity for it, besides suppose that will be easier to do all this stuff in a browsergame than in the ones of download etc.Quote:
Sir, why the hell are you using WPE for a browsergame and trying to decrypt packets?
To use WPE on a Browsergame is more a hinderance than helpfull, you should atleast use something like HTTPLiveHeaders or Fiddler. A Browsergames Operates with GET/POST and in WPE it is a mess and won't record and send the whole packetlength.Quote:
Boredom obviously... main reason to play a game. Seriously, there are browsergames more complex than what we probably think when mention it (a game like tetris etc.) and have curiosity for it, besides suppose that will be easier to do all this stuff in a browsergame than in the ones of download etc.
You can make a filter then and replace the dynamic values, so it will ignore them and you can trigger it on any occasion you like.Quote:
Didnt know about Fiddler, will take an eye, but actually WPE used to work fine, you could sniff packets, send etc. and all worked (freeze joins, send ppl to another room, look for weapons without have to go barrel after barrel...) well and still can do it, but now only sniff the same packet every time (with just little differences, 5-6 symbols) and crypted.