[Help] Bonus exp? Is possible?

11/02/2011 17:21 AncientDarkHunter#1
I need a item to give more exp bonus.
Exemple, madbull have 3 exp, a need it
3 exp + 10 exp [ for 30 minutes ]
mad bull have 13 exp now
Whitout exp potion.

is possible?

Sorry for english.
11/02/2011 20:10 XxFearReaperXx#2
its possible.
going to take alot of writing.
or use a triple exp potion/double exp potion as a basis
change your time from 1 hour to 30 mins.
thats one way to do it.
another way to do it.
write out an action for each monster. justl like adding Auto EP except with emoney =+ X
use exp =+ X
11/02/2011 20:28 AncientDarkHunter#3
Yes, the problem is that I still can not for the time the item will last.

time for exp 2
4001 0 43 200 3600 0

but dosenīt work for more exp

i need type and param only to check a the time the item will be enabled
11/06/2011 21:18 magewarior2#4
hint, change into cq_monstertype (actionid of madbulls)

hint, (type 1080, 1081 , 1082)

hint, type (123)

hint, param (exp += 10)

no I`m not giving you a full guide, because i got no time...(watching movies) use your "little" brain and find it out. (ps: use the hints)
11/07/2011 02:37 idlemonkey#5
just an idea .. maybe instead of working really hard to code something new work with something old .... make a new monstertype id with the monstertype you want to give extra exp to for a certain amount of time set it to give higher exp points.. then copy the generator for the monster you started with originally with a new id and the same spawn points etc
you can then either
spawn them right along with the other mobs at whatever time you choose
spawn them and remove the original mobs
or set them to do it themselves with an action line...I am not extremely proficient in action script but Im pretty sure you can learn what you need to from another similar action line that spawns things at specific times ..such as the fireworks event that was mentioned in another thread
11/07/2011 07:45 magewarior2#6
Quote:
Originally Posted by idlemonkey View Post
just an idea .. maybe instead of working really hard to code something new work with something old .... make a new monstertype id with the monstertype you want to give extra exp to for a certain amount of time set it to give higher exp points.. then copy the generator for the monster you started with originally with a new id and the same spawn points etc
you can then either
spawn them right along with the other mobs at whatever time you choose
spawn them and remove the original mobs
or set them to do it themselves with an action line...I am not extremely proficient in action script but Im pretty sure you can learn what you need to from another similar action line that spawns things at specific times ..such as the fireworks event that was mentioned in another thread
your way, is not that "easy" as just code 6 line`s ....

and than the madbulls does not give extra exp, but other mobs do ...
11/07/2011 17:29 idlemonkey#7
Quote:
Originally Posted by magewarior2 View Post
your way, is not that "easy" as just code 6 line`s ....

and than the madbulls does not give extra exp, but other mobs do ...

for someone that doesnt know any coding copy and paste usually is easier.. even if it does involve more steps i see your point though it isnt something someone would need to do.. merely a suggestion for something that might work bettter for someone else