COMPLETE
Here is a theory about the database -> Targeting _Items in Shard.
Problem:
My Server currently has over 13million items in the _Items table, which is fucking insane considering we have only been on for 1 month but with over 120,000 characters + 40,000 users.
Now what i found is that these files are seriously lacking performance and incomplete, and there is no way any server with that many items in the database will say "We have 0% lag" because thats just bull shit and fake! And i assume im not the only one who realized this..
Solution:
- I Already modified 40% of my files stored procedures for better performance, but thats not good enough. So here is my real solution.
Step 1) Remove Items from the database when a user drops them [100%]
Step 2) Remove Items from the database when a char is deleted [100%]
Step 3) Remove Items from the database where items dont exist in "Pet inventory / Inventory / Guild ware house / Ware house" [100%]
I would like to hear some thoughts about this?