D-Finierung?

10/26/2011 14:33 Darkpat96#1
hallo elite*s. weiss jemand wo folgendes definiert wird ? :

HTML Code:
		pProperty->fAttackSpeed      		
		pProperty->fFactorMaxHP      	
		pProperty->fFactorMaxMP      		
		pProperty->fFactorMaxFP     	
		pProperty->fFactorDef        	
		pProperty->fFactorHPRecovery
		pProperty->fFactorMPRecovery 
		pProperty->fFactorFPRecovery 
		pProperty->fMeleeSWD		
		pProperty->fMeleeAXE		
		pProperty->fMeleeSTAFF		
		pProperty->fMeleeSTICK		
		pProperty->fMeleeKNUCKLE	 
		pProperty->fMagicWAND			
		pProperty->fBlocking
		pProperty->fMeleeYOYO 
10/26/2011 14:36 Jopsi332#2
sag mal welche datei das ist
10/26/2011 14:38 Darkpat96#3
Project.cpp
Sind die werte der propJob.inc
10/26/2011 14:49 Jopsi332#4
// 직업에 따른 프로퍼티 ( propJob.inc에�* 읽어들임 )
struct JobProp
{
float fAttackSpeed; //공속
float fFactorMaxHP; //최대 HP 계산에 사용되는 factor
float fFactorMaxMP; //최대 MP 계산에 사용되는 factor
float fFactorMaxFP; //최대 FP 계산에 사용되는 factor
float fFactorDef; //물리 방어력 계산에 사용되는 factor
float fFactorHPRecovery; //HP회복 factor
float fFactorMPRecovery; //MP회복 factor
float fFactorFPRecovery; //FP회복 factor
float fMeleeSWD; //WT_MELEE_SWD의 ATK factor
float fMeleeAXE; //WT_MELEE_AXE의 ATK factor
float fMeleeSTAFF; //WT_MELEE_STAFF의 ATK factor
float fMeleeSTICK; //WT_MELEE_STICK의 ATK factor
float fMeleeKNUCKLE; //WT_MELEE_KNUCKLE의 ATK factor
float fMagicWAND; //WT_MAGIC_WAND의 ATK factor
float fBlocking; //블록킹 factor
float fMeleeYOYO; //요요의 ATK factor
float fCritical; //크리티컬 처리
};
10/26/2011 16:22 .Monster#5
Anstatt das du in der ganzen Solution danach suchst fragste? Also das ist wirklich unn�tig
10/26/2011 17:18 Jopsi332#6
naja er hat seine definitionen.
#closerrequest
10/26/2011 17:21 Sextus#7
#closed